My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Barbarian Barrel Wall Breakers Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers Dark Prince
Giant Snowball
Cannon Barbarians Battle Ram Wall Breakers Princess
Zap
Cannon Battle Ram Wall Breakers Dark Prince Princess
Barbarian Barrel
Cannon Barbarians Battle Ram Wall Breakers Dark Prince Princess
The Log
Cannon Barbarians Battle Ram Wall Breakers Dark Prince Princess
Earthquake
Cannon Barbarians
Arrows
Wall Breakers Princess
Royal Delivery
Barbarians Battle Ram Wall Breakers Dark Prince Princess
Fireball
Cannon Barbarians Battle Ram Wall Breakers Princess
Poison
Cannon Barbarians Princess
Lightning
Cannon Battle Ram Dark Prince
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Cannon Princess Battle Ram Dark Prince Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Cannon Princess

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Battle Ram
Barbarian Barrel Wall Breakers Lightning Princess
Barbarian Barrel
Battle Ram Wall Breakers Dark Prince
Wall Breakers
Battle Ram Barbarian Barrel Princess
Dark Prince
Barbarian Barrel Lightning Princess
Lightning
Battle Ram Dark Prince
Princess
Battle Ram Wall Breakers Dark Prince

Defense Synergies 0 6

Cannon
Barbarian Barrel Dark Prince Princess
Barbarians
Battle Ram
Barbarian Barrel
Cannon Dark Prince Princess
Wall Breakers
Dark Prince
Cannon Barbarian Barrel Princess
Lightning
Princess
Cannon Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Barbarian Barrel
Barbarians Cannon Dark Prince
Cannon Barbarians Dark Prince Lightning
Cannon Barbarians Dark Prince
Lightning Barbarians Barbarian Barrel Dark Prince Princess
Barbarian Barrel Cannon Dark Prince
Lightning Cannon Princess
Lightning Cannon Barbarians Barbarian Barrel
Cannon Barbarians Princess
Cannon Barbarians Barbarian Barrel Dark Prince
Barbarians Cannon Barbarian Barrel Dark Prince Princess
Princess
Cannon Barbarians Dark Prince Lightning
Cannon Barbarians Barbarian Barrel Dark Prince Princess
Barbarians Cannon
Barbarians Cannon Lightning
Barbarians Cannon Dark Prince
Cannon Barbarians Barbarian Barrel Dark Prince
Barbarian Barrel Cannon Barbarians Dark Prince Princess
Barbarians Cannon
Dark Prince Cannon Barbarians Barbarian Barrel
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Dark Prince
Barbarian Barrel Lightning
Barbarians Dark Prince Lightning
Dark Prince Lightning Barbarians Barbarian Barrel
Barbarians Cannon Dark Prince
Princess
Dark Prince Barbarians Lightning
Barbarians Dark Prince
Lightning Barbarians Barbarian Barrel Dark Prince
Cannon Barbarians
Barbarians Dark Prince
Lightning Barbarians Dark Prince
Barbarians Dark Prince Lightning Cannon
Cannon Barbarians Princess
Barbarians Barbarian Barrel Dark Prince Lightning
Cannon Barbarians Barbarian Barrel Dark Prince Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Barbarian Barrel
Barbarian Barrel Princess
Lightning Barbarian Barrel
Lightning Barbarians Barbarian Barrel Dark Prince
Barbarian Barrel Dark Prince
Princess
Princess
Barbarian Barrel Lightning Princess
Lightning
Lightning
Lightning Barbarian Barrel Dark Prince Princess
Lightning Princess
Lightning Barbarian Barrel Princess
Lightning Barbarian Barrel Princess
Lightning Princess Barbarian Barrel
Lightning Barbarian Barrel Princess
Lightning Barbarian Barrel Princess
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel Dark Prince Princess
Lightning Barbarian Barrel Princess
Lightning
Lightning Princess
Lightning
Lightning Barbarians Barbarian Barrel
Barbarian Barrel Dark Prince Princess
Barbarian Barrel Lightning Princess
Lightning Princess
Lightning Barbarian Barrel
Lightning Princess
Lightning
Lightning
Lightning
Lightning Princess
Lightning Princess
Lightning Barbarians Barbarian Barrel Dark Prince Princess
Lightning Princess
Barbarian Barrel
Lightning Dark Prince Princess
Lightning Princess
Lightning
Dark Prince
Lightning Princess
Lightning Princess
Lightning Barbarian Barrel Dark Prince Princess
Lightning

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