My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Bowler Executioner Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs
Giant Snowball
Cannon Barbarians Battle Ram Royal Hogs
Zap
Cannon Battle Ram Royal Hogs
Barbarian Barrel
Cannon Barbarians Battle Ram Wizard Royal Hogs Executioner
The Log
Cannon Barbarians Battle Ram Royal Hogs
Earthquake
Cannon Barbarians Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Barbarians Battle Ram Wizard Royal Hogs Bowler Executioner
Fireball
Cannon Barbarians Battle Ram Wizard Royal Hogs Bowler Executioner
Poison
Cannon Barbarians Wizard Royal Hogs Executioner
Lightning
Cannon Battle Ram Wizard Bowler Executioner
Rocket
Barbarians Wizard Royal Hogs Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Battle Ram Golden Knight Barbarians Wizard Royal Hogs Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Cannon Battle Ram Golden Knight Barbarians

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Battle Ram
Royal Hogs Golden Knight
Wizard
Royal Hogs
Royal Hogs
Battle Ram Wizard Bowler Executioner
Bowler
Royal Hogs Executioner
Executioner
Royal Hogs Bowler
Golden Knight
Battle Ram

Defense Synergies 0 3

Cannon
Wizard Bowler
Barbarians
Battle Ram
Wizard
Cannon Golden Knight
Royal Hogs
Bowler
Cannon
Executioner
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Wizard Executioner Golden Knight
Barbarians Cannon Executioner
Cannon Barbarians Bowler Executioner
Cannon Barbarians Bowler
Barbarians Bowler
Bowler Cannon Executioner
Cannon Wizard Executioner
Bowler Cannon Barbarians Golden Knight
Cannon Barbarians
Cannon Barbarians Bowler
Barbarians Executioner Cannon Wizard Bowler
Executioner Wizard
Cannon Barbarians Bowler Wizard
Wizard Bowler Executioner Cannon Barbarians Golden Knight
Barbarians Cannon
Barbarians Cannon Bowler
Barbarians Wizard Cannon Bowler Executioner
Cannon Barbarians Wizard Bowler Executioner Golden Knight
Wizard Executioner Cannon Barbarians Bowler
Barbarians Cannon
Wizard Bowler Cannon Barbarians Executioner
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bowler
Wizard Bowler Executioner
Barbarians Bowler Golden Knight
Bowler Barbarians
Barbarians Cannon Bowler Executioner
Wizard Executioner
Barbarians Bowler
Barbarians
Barbarians
Cannon Barbarians
Barbarians Bowler Golden Knight
Barbarians Bowler
Barbarians Bowler Cannon Wizard Executioner Golden Knight
Wizard Cannon Barbarians Bowler Executioner
Barbarians Bowler Executioner Golden Knight
Bowler Executioner Cannon Barbarians Wizard Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Bowler Executioner Golden Knight
Barbarians
Wizard Executioner Bowler
Wizard Executioner
Wizard Bowler Executioner
Wizard Bowler Executioner
Wizard Golden Knight
Bowler
Wizard Bowler Golden Knight
Wizard Executioner
Bowler Executioner Golden Knight
Wizard Bowler Executioner Golden Knight
Wizard Bowler Executioner
Wizard Bowler Executioner
Wizard Bowler Golden Knight
Bowler
Wizard
Bowler
Barbarians
Wizard Bowler Executioner
Wizard Bowler Executioner Golden Knight
Wizard Bowler Golden Knight
Golden Knight
Wizard Executioner
Wizard
Bowler
Wizard
Wizard Bowler
Barbarians
Wizard Executioner
Wizard Bowler Executioner
Wizard Bowler Executioner
Executioner
Bowler Golden Knight
Executioner
Bowler Executioner Golden Knight
Wizard Bowler

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