My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Demolisher Goblin Hut Fisherman Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Fisherman Night Witch
Giant Snowball
Cannon Barbarians Goblin Hut Fisherman Night Witch
Zap
Cannon Goblin Hut Fisherman Night Witch
Barbarian Barrel
Cannon Barbarians Goblin Hut Night Witch
The Log
Cannon Barbarians Suspicious Bush Goblin Demolisher Goblin Hut Fisherman
Earthquake
Cannon Barbarians Goblin Hut
Arrows
Suspicious Bush Goblin Hut Night Witch
Royal Delivery
Barbarians Goblin Demolisher Goblin Hut Fisherman Night Witch
Fireball
Cannon Barbarians Suspicious Bush Goblin Hut Fisherman Night Witch
Poison
Cannon Barbarians Suspicious Bush Goblin Hut Fisherman Night Witch
Lightning
Cannon Goblin Hut Fisherman Night Witch Goblinstein
Rocket
Barbarians Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Demolisher Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Cannon Fisherman Goblin Demolisher Night Witch Barbarians Goblin Hut Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Cannon Fisherman Goblin Demolisher

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Suspicious Bush
Goblin Demolisher
Goblin Demolisher
Suspicious Bush
Goblin Hut
Fisherman
Fisherman
Goblin Hut
Night Witch
Goblinstein

Defense Synergies 0 1

Cannon
Night Witch
Barbarians
Suspicious Bush
Goblin Demolisher
Goblin Hut
Fisherman
Night Witch
Cannon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Demolisher Goblin Hut
Barbarians Cannon Goblin Hut Fisherman Night Witch
Cannon Barbarians Goblin Hut Fisherman Night Witch
Cannon Barbarians Goblin Hut Night Witch Fisherman
Barbarians Goblin Demolisher
Cannon Goblin Demolisher Night Witch
Cannon Goblin Hut Night Witch
Cannon Barbarians
Cannon Barbarians Goblin Hut Fisherman Night Witch
Cannon Barbarians Fisherman Night Witch
Barbarians Cannon Goblin Demolisher Goblin Hut Fisherman Night Witch
Goblin Hut Night Witch
Cannon Barbarians Goblin Hut Night Witch
Cannon Barbarians Goblin Demolisher Goblin Hut Night Witch
Barbarians Cannon Goblin Hut
Barbarians Cannon Goblin Hut Fisherman
Barbarians Cannon Goblin Hut Fisherman Night Witch
Cannon Barbarians Goblin Demolisher Goblin Hut Fisherman Night Witch
Cannon Barbarians Goblin Demolisher Goblin Hut Fisherman
Barbarians Cannon Goblin Hut Fisherman
Goblin Demolisher Cannon Barbarians Fisherman Night Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Fisherman
Fisherman
Barbarians Goblin Hut Fisherman
Barbarians Fisherman Night Witch
Barbarians Cannon Goblin Hut Fisherman Night Witch
Goblin Demolisher Goblin Hut
Barbarians Goblin Hut Night Witch
Barbarians Fisherman
Barbarians Goblin Hut
Cannon Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians
Barbarians Cannon Night Witch
Cannon Barbarians Goblin Demolisher
Barbarians Goblin Hut Fisherman Night Witch
Cannon Barbarians Goblin Hut
Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fisherman
Goblin Hut
Barbarians
Goblin Demolisher
Goblin Demolisher
Goblin Demolisher
Fisherman
Fisherman Night Witch
Fisherman
Goblin Hut Fisherman
Fisherman
Goblin Hut Fisherman
Goblin Demolisher Goblin Hut
Goblin Demolisher Goblin Hut
Fisherman Night Witch
Goblin Demolisher Fisherman
Goblin Demolisher
Night Witch
Fisherman
Barbarians
Goblin Demolisher
Fisherman
Fisherman
Fisherman
Fisherman
Night Witch
Goblin Hut
Night Witch
Night Witch
Barbarians Goblin Hut Night Witch

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