My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Balloon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Wall Breakers Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Balloon
Giant Snowball
Cannon Barbarians Wall Breakers Balloon Little Prince
Zap
Cannon Wall Breakers Dark Prince Balloon Little Prince
Barbarian Barrel
Cannon Barbarians Valkyrie Wall Breakers Dark Prince Little Prince
The Log
Cannon Barbarians Wall Breakers Dark Prince Little Prince
Earthquake
Cannon Barbarians
Arrows
Wall Breakers Little Prince
Royal Delivery
Barbarians Valkyrie Wall Breakers Dark Prince Balloon Little Prince
Fireball
Cannon Barbarians Wall Breakers Balloon Little Prince
Poison
Cannon Barbarians Balloon Little Prince
Lightning
Cannon Valkyrie Dark Prince Balloon Little Prince
Rocket
Barbarians Valkyrie Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Little Prince Valkyrie Dark Prince Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Balloon
Valkyrie
Wall Breakers Balloon Dark Prince Little Prince
Wall Breakers
Valkyrie Balloon The Log
Dark Prince
Valkyrie Balloon Little Prince
Balloon
Valkyrie Barbarians Wall Breakers Dark Prince The Log Little Prince
The Log
Wall Breakers Balloon Little Prince
Little Prince
Valkyrie Dark Prince Balloon The Log

Defense Synergies 1 8

Cannon
The Log Valkyrie Dark Prince Little Prince
Barbarians
Valkyrie
Cannon The Log Little Prince
Wall Breakers
Dark Prince
Cannon The Log Little Prince
Balloon
The Log
Cannon Valkyrie Dark Prince Little Prince
Little Prince
Cannon Valkyrie Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log
Barbarians Cannon Valkyrie Dark Prince The Log
Cannon Barbarians Valkyrie Dark Prince
Cannon Barbarians Valkyrie Dark Prince
Barbarians Valkyrie Dark Prince The Log
The Log Cannon Valkyrie Dark Prince
Cannon Little Prince
Cannon Barbarians Valkyrie The Log
Cannon Barbarians
Cannon Barbarians Valkyrie Dark Prince Little Prince
Barbarians Valkyrie Cannon Dark Prince The Log
Cannon Barbarians Valkyrie Dark Prince The Log
Valkyrie Cannon Barbarians Dark Prince The Log
Barbarians Cannon
Barbarians Cannon The Log
Barbarians Cannon Valkyrie Dark Prince
Cannon Valkyrie Barbarians Dark Prince The Log Little Prince
Valkyrie The Log Cannon Barbarians Dark Prince Little Prince
Barbarians Cannon
Valkyrie Dark Prince Cannon Barbarians The Log Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Dark Prince
Valkyrie The Log
Barbarians Valkyrie Dark Prince The Log
Valkyrie Dark Prince Barbarians The Log
Barbarians Cannon Valkyrie Dark Prince
Dark Prince Barbarians Valkyrie
Barbarians Valkyrie Dark Prince
Barbarians Valkyrie Dark Prince The Log
Cannon Barbarians
Barbarians Valkyrie Dark Prince
Barbarians Valkyrie Dark Prince The Log
Barbarians Dark Prince Cannon Valkyrie
Cannon Barbarians Valkyrie
Barbarians Valkyrie Dark Prince The Log Little Prince
Valkyrie Cannon Barbarians Dark Prince The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Barbarians Valkyrie Dark Prince The Log
Valkyrie Dark Prince The Log
The Log
The Log
The Log
Valkyrie Dark Prince The Log
The Log
The Log
The Log
The Log
Dark Prince The Log
Valkyrie The Log Little Prince
The Log
The Log
Barbarians The Log
The Log Valkyrie Dark Prince Little Prince
The Log
The Log
The Log
Little Prince
The Log
The Log
Barbarians Dark Prince
The Log
Valkyrie Dark Prince
The Log
Dark Prince
The Log
Dark Prince The Log Little Prince

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