My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Inferno Dragon
Giant Snowball
Cannon Barbarians Guards Baby Dragon Inferno Dragon
Zap
Cannon Guards Inferno Dragon
Barbarian Barrel
Cannon Barbarians Elite Barbarians Valkyrie Guards
The Log
Cannon Barbarians Elite Barbarians Guards
Earthquake
Cannon Barbarians Guards
Arrows
Guards
Royal Delivery
Barbarians Elite Barbarians Valkyrie Guards Baby Dragon Inferno Dragon
Fireball
Cannon Barbarians Elite Barbarians Baby Dragon Inferno Dragon
Poison
Cannon Barbarians Guards
Lightning
Cannon Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Rocket
Barbarians Elite Barbarians Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Tornado Valkyrie Baby Dragon Inferno Dragon Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Guards Tornado Valkyrie

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Tornado Baby Dragon
Guards
Tornado
Baby Dragon Valkyrie
Baby Dragon
Tornado Valkyrie Inferno Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 1 10

Cannon
Valkyrie Guards Baby Dragon Inferno Dragon
Barbarians
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Cannon Tornado Baby Dragon
Guards
Cannon Baby Dragon
Tornado
Valkyrie Baby Dragon Inferno Dragon
Baby Dragon
Cannon Valkyrie Guards Tornado Inferno Dragon
Inferno Dragon
Cannon Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Baby Dragon
Barbarians Elite Barbarians Inferno Dragon Cannon Valkyrie
Cannon Barbarians Tornado Elite Barbarians Valkyrie Inferno Dragon
Cannon Barbarians Elite Barbarians Inferno Dragon Valkyrie Guards
Barbarians Elite Barbarians Valkyrie Tornado
Tornado Cannon Valkyrie Guards Baby Dragon
Tornado Inferno Dragon Cannon Baby Dragon
Cannon Barbarians Valkyrie Baby Dragon
Cannon Barbarians Inferno Dragon Elite Barbarians Tornado
Elite Barbarians Guards Tornado Cannon Barbarians Valkyrie
Barbarians Valkyrie Guards Cannon Tornado Baby Dragon
Inferno Dragon Tornado Baby Dragon
Cannon Barbarians Elite Barbarians Valkyrie Guards
Valkyrie Cannon Barbarians Guards Tornado Baby Dragon
Barbarians Elite Barbarians Inferno Dragon Cannon
Barbarians Tornado Cannon Elite Barbarians Inferno Dragon
Barbarians Cannon Elite Barbarians Valkyrie Tornado
Cannon Valkyrie Barbarians Elite Barbarians Guards Tornado Baby Dragon
Valkyrie Tornado Baby Dragon Cannon Barbarians Guards Inferno Dragon
Barbarians Cannon Elite Barbarians Tornado Inferno Dragon
Valkyrie Cannon Barbarians Elite Barbarians Guards Baby Dragon
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Guards Elite Barbarians
Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Barbarians Guards Elite Barbarians Valkyrie
Valkyrie Guards Barbarians Elite Barbarians Tornado
Barbarians Cannon Elite Barbarians Valkyrie Guards Inferno Dragon
Tornado Baby Dragon
Guards Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie Inferno Dragon
Barbarians Elite Barbarians Valkyrie Tornado Baby Dragon Inferno Dragon
Cannon Barbarians Guards Inferno Dragon
Inferno Dragon Barbarians Elite Barbarians Valkyrie Guards
Barbarians Elite Barbarians Valkyrie Guards Tornado
Barbarians Elite Barbarians Cannon Valkyrie Guards
Cannon Barbarians Valkyrie Baby Dragon
Barbarians Elite Barbarians Guards Valkyrie Tornado Baby Dragon Inferno Dragon
Valkyrie Cannon Barbarians Elite Barbarians Baby Dragon Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Tornado Baby Dragon
Baby Dragon
Barbarians Valkyrie Guards
Valkyrie Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Elite Barbarians Guards Tornado
Valkyrie Tornado
Tornado Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Baby Dragon
Tornado
Baby Dragon
Valkyrie Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Barbarians Baby Dragon
Tornado Valkyrie Baby Dragon
Inferno Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Elite Barbarians Tornado Baby Dragon
Guards
Elite Barbarians
Barbarians Guards
Tornado Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Tornado
Elite Barbarians
Elite Barbarians Guards Tornado Baby Dragon
Tornado
Tornado Baby Dragon
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: