My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Goblin Drill
Giant Snowball
Bats Cannon Goblin Gang Goblin Barrel Goblin Drill
Zap
Bats Cannon Goblin Gang Firecracker Goblin Barrel Goblin Drill
Barbarian Barrel
Cannon Goblin Gang Firecracker Goblin Barrel Goblin Drill
The Log
Cannon Goblin Gang Firecracker Goblin Barrel Goblin Drill
Earthquake
Cannon Goblin Gang Firecracker Goblin Barrel Goblin Drill
Arrows
Bats Goblin Gang Firecracker Goblin Barrel Goblin Drill
Royal Delivery
Bats Goblin Gang Firecracker Goblin Barrel Goblin Drill
Fireball
Cannon Goblin Gang Firecracker Goblin Barrel Goblin Drill
Poison
Bats Cannon Goblin Gang Firecracker Goblin Drill
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Goblin Gang Firecracker Goblin Barrel Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel Goblin Drill
Cannon
Goblin Gang
Goblin Barrel Firecracker Goblin Drill
Firecracker
Bats Goblin Gang Goblin Barrel Goblin Drill
Goblin Barrel
Goblin Gang Bats Firecracker Goblin Drill
Poison
Goblin Drill The Log
Goblin Drill
Bats Goblin Gang Firecracker Goblin Barrel Poison The Log
The Log
Poison Goblin Drill

Defense Synergies 2 12

Bats
Cannon Firecracker Goblin Drill The Log
Cannon
The Log Bats Goblin Gang Firecracker Poison
Goblin Gang
Cannon Firecracker Goblin Drill The Log
Firecracker
The Log Bats Cannon Goblin Gang
Goblin Barrel
Poison
Cannon The Log
Goblin Drill
Bats Goblin Gang The Log
The Log
Cannon Firecracker Bats Goblin Gang Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Bats Cannon Goblin Gang Firecracker Goblin Drill The Log
Cannon Goblin Gang Bats Goblin Drill
Cannon Bats Goblin Gang Firecracker Goblin Drill
Firecracker Poison The Log
Goblin Gang The Log Bats Cannon Firecracker
Bats Cannon Goblin Gang Firecracker Poison
Cannon Poison The Log
Cannon Goblin Gang Goblin Drill
Goblin Gang Cannon Firecracker
Bats Goblin Gang Poison Cannon Firecracker Goblin Drill The Log
Bats Goblin Gang Firecracker Poison
Cannon Goblin Drill Bats Goblin Gang The Log
Bats Cannon Goblin Gang Firecracker Poison Goblin Drill The Log
Cannon Goblin Gang Goblin Drill
Cannon Goblin Gang Goblin Drill The Log
Bats Cannon Goblin Gang Firecracker Poison Goblin Drill
Cannon Bats Goblin Gang Firecracker Goblin Drill The Log
Poison Goblin Drill The Log Bats Cannon Firecracker
Cannon Goblin Drill
Goblin Gang Bats Cannon Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Poison Goblin Gang Firecracker The Log
Goblin Gang Bats The Log
Goblin Gang Bats The Log
Cannon Goblin Gang Goblin Drill
Firecracker Poison Bats Goblin Gang
Goblin Gang Bats
Bats Firecracker Poison The Log
Cannon Goblin Gang Goblin Drill
Bats
Poison The Log
Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Bats Firecracker Poison Goblin Drill The Log
Bats Poison Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Goblin Drill The Log
Firecracker Poison The Log
Poison Goblin Drill The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Bats
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Bats Goblin Gang Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison Goblin Drill The Log
Firecracker Poison The Log
Poison
Bats
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Bats Firecracker
Bats Firecracker Poison
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Bats Goblin Gang
Poison Firecracker
The Log
Poison Goblin Gang Firecracker
The Log Firecracker Poison
Poison
Firecracker
Bats Goblin Gang Firecracker Poison The Log
Firecracker Bats Poison
Poison Firecracker The Log
Firecracker

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