My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Cannon Goblin Barrel Baby Dragon Witch Ram Rider
Zap
Cannon Goblin Barrel Witch Ram Rider
Barbarian Barrel
Cannon Goblin Barrel Witch
The Log
Cannon Goblin Barrel Witch Ram Rider
Earthquake
Cannon Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Baby Dragon Witch Ram Rider
Fireball
Cannon Goblin Barrel Baby Dragon Witch Ram Rider
Poison
Cannon Witch
Lightning
Cannon Baby Dragon Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Tornado Baby Dragon Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Tornado

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Barrel
Baby Dragon Ram Rider Mega Knight
Tornado
Baby Dragon Witch The Log Ram Rider Mega Knight
Baby Dragon
Tornado Goblin Barrel Witch Ram Rider Mega Knight
Witch
Tornado Baby Dragon Ram Rider Mega Knight
The Log
Tornado Ram Rider Mega Knight
Ram Rider
Goblin Barrel Tornado Baby Dragon Witch The Log Mega Knight
Mega Knight
Goblin Barrel Tornado Baby Dragon Witch The Log Ram Rider

Defense Synergies 1 14

Cannon
The Log Baby Dragon Witch
Goblin Barrel
Tornado
Baby Dragon Witch The Log Ram Rider Mega Knight
Baby Dragon
Cannon Tornado Witch The Log Mega Knight
Witch
Cannon Tornado Baby Dragon The Log Mega Knight
The Log
Cannon Tornado Baby Dragon Witch Ram Rider Mega Knight
Ram Rider
Tornado The Log
Mega Knight
Tornado Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Baby Dragon The Log Ram Rider
Cannon Witch The Log Ram Rider Mega Knight
Cannon Tornado Witch Ram Rider Mega Knight
Cannon Witch Ram Rider Mega Knight
Tornado The Log Mega Knight
Tornado The Log Cannon Baby Dragon Mega Knight
Tornado Ram Rider Cannon Baby Dragon Witch
Cannon Baby Dragon The Log Ram Rider Mega Knight
Cannon Witch Tornado
Tornado Cannon Mega Knight
Witch Cannon Tornado Baby Dragon The Log Ram Rider Mega Knight
Tornado Baby Dragon Witch Ram Rider
Cannon Mega Knight Witch The Log Ram Rider
Mega Knight Cannon Tornado Baby Dragon Witch The Log
Cannon Ram Rider Mega Knight
Tornado Cannon The Log Ram Rider Mega Knight
Mega Knight Cannon Tornado Witch
Cannon Mega Knight Tornado Baby Dragon Witch The Log Ram Rider
Tornado Baby Dragon Witch The Log Cannon Ram Rider Mega Knight
Cannon Tornado Ram Rider
Mega Knight Cannon Baby Dragon Witch The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Baby Dragon The Log Mega Knight
Mega Knight Witch The Log Ram Rider
Mega Knight Tornado The Log Ram Rider
Cannon Witch Ram Rider Mega Knight
Tornado Baby Dragon Witch Ram Rider
Witch Ram Rider
Mega Knight
Mega Knight Tornado Baby Dragon Witch The Log
Witch Cannon
Mega Knight Witch
Mega Knight Tornado The Log
Mega Knight Cannon Witch Ram Rider
Cannon Baby Dragon Witch Mega Knight
Witch Tornado Baby Dragon The Log
Mega Knight Cannon Baby Dragon Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Tornado Baby Dragon The Log Ram Rider
Baby Dragon The Log
The Log
Baby Dragon The Log Mega Knight
Tornado Baby Dragon Witch Ram Rider
Tornado Baby Dragon Witch The Log
The Log Tornado Baby Dragon Ram Rider
The Log Tornado Ram Rider
Tornado
Tornado The Log Ram Rider
Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log Mega Knight
Tornado
Baby Dragon The Log Mega Knight
Tornado Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Baby Dragon Witch Mega Knight
Witch
The Log Tornado Baby Dragon Witch Ram Rider
Tornado Baby Dragon Witch The Log Ram Rider Mega Knight
Tornado Baby Dragon The Log
Tornado Baby Dragon Witch
Witch
The Log Mega Knight
Mega Knight
The Log
Witch
Tornado Baby Dragon Witch Ram Rider
The Log
Baby Dragon Mega Knight
The Log Baby Dragon
Tornado
Mega Knight
Tornado Baby Dragon Witch The Log
Tornado Witch
Tornado Baby Dragon Witch The Log Mega Knight
Mega Knight

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