My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs
Giant Snowball
Cannon Hog Rider Royal Hogs
Zap
Cannon Royal Hogs
Barbarian Barrel
Cannon Bomb Tower Royal Hogs
The Log
Cannon Hog Rider Royal Hogs
Earthquake
Cannon Bomb Tower Hog Rider Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Hog Rider Royal Hogs Mother Witch
Fireball
Cannon Bomb Tower Hog Rider Royal Hogs Mother Witch
Poison
Cannon Bomb Tower Royal Hogs Mother Witch
Lightning
Cannon Bomb Tower Mother Witch
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Freeze Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Tornado Bomb Tower Hog Rider Freeze Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Cannon Tornado Bomb Tower

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Bomb Tower
Hog Rider
Rage Freeze Tornado Mother Witch
Royal Hogs
Mother Witch
Rage
Hog Rider Mother Witch
Tornado
Hog Rider Freeze
Freeze
Hog Rider Tornado
Mother Witch
Royal Hogs Hog Rider Rage

Defense Synergies 1 2

Cannon
Mother Witch
Bomb Tower
Tornado
Hog Rider
Royal Hogs
Rage
Tornado
Bomb Tower Mother Witch
Freeze
Mother Witch
Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Bomb Tower Cannon
Cannon Bomb Tower Tornado Freeze
Cannon Bomb Tower
Bomb Tower Tornado
Tornado Freeze Cannon Bomb Tower Mother Witch
Tornado Cannon Bomb Tower Freeze
Cannon Bomb Tower
Cannon Bomb Tower Tornado
Tornado Cannon
Mother Witch Cannon Bomb Tower Tornado Freeze
Tornado
Cannon Bomb Tower Freeze
Bomb Tower Cannon Tornado Freeze
Cannon Bomb Tower
Bomb Tower Tornado Cannon Freeze
Bomb Tower Cannon Tornado
Cannon Bomb Tower Tornado
Bomb Tower Tornado Freeze Cannon Mother Witch
Cannon Bomb Tower Tornado
Cannon Bomb Tower Mother Witch
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomb Tower
Bomb Tower
Tornado
Cannon
Mother Witch Bomb Tower Tornado Freeze
Bomb Tower
Bomb Tower
Freeze Bomb Tower Tornado
Cannon
Bomb Tower
Tornado
Cannon Bomb Tower
Cannon Bomb Tower
Bomb Tower Tornado Freeze
Cannon Bomb Tower Freeze Mother Witch
Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado
Freeze
Mother Witch Tornado Freeze
Tornado
Tornado Freeze
Tornado
Tornado
Tornado
Tornado
Freeze
Tornado Freeze
Tornado Mother Witch
Tornado
Tornado
Tornado Freeze Mother Witch
Tornado
Tornado
Tornado
Tornado Mother Witch
Freeze
Freeze
Freeze
Tornado
Freeze
Tornado
Tornado Freeze
Tornado
Tornado Freeze

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