My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Wall Breakers Skeleton Army
Giant Snowball
Cannon Hog Rider Royal Hogs Wall Breakers Skeleton Army
Zap
Cannon Royal Hogs Wall Breakers Skeleton Army
Barbarian Barrel
Cannon Bomb Tower Royal Hogs Wall Breakers Skeleton Army
The Log
Cannon Hog Rider Royal Hogs Wall Breakers Skeleton Army
Earthquake
Cannon Bomb Tower Hog Rider Royal Hogs Skeleton Army
Arrows
Royal Hogs Wall Breakers Skeleton Army
Royal Delivery
Hog Rider Royal Hogs Wall Breakers Skeleton Army
Fireball
Cannon Bomb Tower Hog Rider Royal Hogs Wall Breakers Skeleton Army
Poison
Cannon Bomb Tower Royal Hogs Skeleton Army
Lightning
Cannon Bomb Tower
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Skeleton Army Tornado Bomb Tower Hog Rider Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Cannon Skeleton Army Tornado

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Bomb Tower
Hog Rider
Tornado Mega Knight
Royal Hogs
Mega Knight
Wall Breakers
Mega Knight
Skeleton Army
Tornado
Hog Rider Mega Knight
Mega Knight
Hog Rider Royal Hogs Wall Breakers Tornado

Defense Synergies 1 3

Cannon
Skeleton Army
Bomb Tower
Tornado Skeleton Army
Hog Rider
Royal Hogs
Wall Breakers
Skeleton Army
Cannon Bomb Tower
Tornado
Bomb Tower Mega Knight
Mega Knight
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Bomb Tower Skeleton Army Cannon Mega Knight
Cannon Bomb Tower Skeleton Army Tornado Mega Knight
Cannon Bomb Tower Skeleton Army Mega Knight
Bomb Tower Skeleton Army Tornado Mega Knight
Skeleton Army Tornado Cannon Bomb Tower Mega Knight
Tornado Cannon Bomb Tower
Cannon Bomb Tower Mega Knight
Cannon Bomb Tower Skeleton Army Tornado
Skeleton Army Tornado Cannon Mega Knight
Skeleton Army Cannon Bomb Tower Tornado Mega Knight
Tornado
Cannon Bomb Tower Skeleton Army Mega Knight
Bomb Tower Skeleton Army Mega Knight Cannon Tornado
Skeleton Army Cannon Bomb Tower Mega Knight
Bomb Tower Skeleton Army Tornado Cannon Mega Knight
Bomb Tower Mega Knight Cannon Skeleton Army Tornado
Cannon Bomb Tower Mega Knight Skeleton Army Tornado
Bomb Tower Tornado Cannon Mega Knight
Cannon Bomb Tower Tornado
Skeleton Army Mega Knight Cannon Bomb Tower
Cannon Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Bomb Tower Mega Knight
Skeleton Army Mega Knight Bomb Tower
Skeleton Army Mega Knight Tornado
Cannon Skeleton Army Mega Knight
Bomb Tower Tornado
Skeleton Army Bomb Tower
Mega Knight Bomb Tower Skeleton Army
Mega Knight Bomb Tower Skeleton Army Tornado
Cannon Skeleton Army
Mega Knight Bomb Tower
Skeleton Army Mega Knight Tornado
Skeleton Army Mega Knight Cannon Bomb Tower
Cannon Bomb Tower Skeleton Army Mega Knight
Skeleton Army Bomb Tower Tornado
Mega Knight Cannon Bomb Tower
Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Mega Knight
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Mega Knight
Tornado
Mega Knight
Tornado Mega Knight
Mega Knight
Tornado
Tornado
Tornado Mega Knight
Tornado
Tornado Mega Knight
Tornado
Tornado
Mega Knight
Mega Knight
Skeleton Army
Tornado
Mega Knight
Tornado
Mega Knight
Tornado
Tornado
Tornado Mega Knight
Mega Knight

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