My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers
Giant Snowball
Cannon Royal Hogs Wall Breakers Lumberjack
Zap
Cannon Royal Hogs Wall Breakers
Barbarian Barrel
Cannon Bomb Tower Royal Hogs Wall Breakers Lumberjack
The Log
Cannon Royal Hogs Wall Breakers Lumberjack
Earthquake
Cannon Bomb Tower Royal Hogs
Arrows
Royal Hogs Wall Breakers
Royal Delivery
Royal Hogs Wall Breakers Lumberjack
Fireball
Cannon Bomb Tower Royal Hogs Wall Breakers Lumberjack
Poison
Cannon Bomb Tower Royal Hogs
Lightning
Cannon Bomb Tower Lumberjack
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Cannon Tornado Bomb Tower Freeze Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Cannon Tornado

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Bomb Tower
Royal Hogs
Lumberjack
Mirror
Wall Breakers Tornado Freeze Lumberjack
Wall Breakers
Mirror
Tornado
Mirror Freeze
Freeze
Mirror Tornado
Lumberjack
Royal Hogs Mirror

Defense Synergies 3 4

Cannon
Mirror Lumberjack
Bomb Tower
Tornado Mirror
Royal Hogs
Mirror
Cannon Tornado Bomb Tower Lumberjack
Wall Breakers
Tornado
Bomb Tower Mirror
Freeze
Lumberjack
Lumberjack
Cannon Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Bomb Tower Lumberjack Cannon
Cannon Bomb Tower Tornado Lumberjack Freeze
Cannon Bomb Tower Lumberjack
Bomb Tower Tornado Lumberjack
Tornado Freeze Cannon Bomb Tower Lumberjack
Tornado Cannon Bomb Tower Freeze
Cannon Bomb Tower
Cannon Bomb Tower Tornado Lumberjack
Tornado Cannon Lumberjack
Cannon Bomb Tower Tornado Freeze Lumberjack
Tornado
Cannon Bomb Tower Lumberjack Freeze
Bomb Tower Cannon Tornado Freeze Lumberjack
Cannon Bomb Tower Lumberjack
Bomb Tower Tornado Cannon Freeze Lumberjack
Bomb Tower Cannon Tornado Lumberjack
Cannon Bomb Tower Tornado Lumberjack
Bomb Tower Tornado Freeze Cannon Lumberjack
Cannon Bomb Tower Tornado Lumberjack
Cannon Bomb Tower Lumberjack
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Bomb Tower Lumberjack
Lumberjack Bomb Tower
Lumberjack Tornado
Cannon Lumberjack
Bomb Tower Tornado Freeze
Bomb Tower Lumberjack
Bomb Tower Lumberjack
Freeze Bomb Tower Tornado
Cannon
Bomb Tower Lumberjack
Tornado
Cannon Bomb Tower Lumberjack
Cannon Bomb Tower
Bomb Tower Tornado Freeze Lumberjack
Cannon Bomb Tower Freeze
Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado
Freeze
Tornado Freeze
Tornado
Tornado Freeze
Tornado
Tornado Lumberjack
Tornado
Tornado
Freeze
Tornado Freeze
Tornado
Tornado
Tornado
Tornado Freeze
Tornado
Tornado
Tornado
Tornado
Freeze
Freeze
Freeze
Tornado
Freeze
Lumberjack
Tornado
Tornado Freeze
Tornado
Tornado Freeze

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