My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Inferno Dragon
Giant Snowball
Bomber Cannon Goblin Barrel Inferno Dragon
Zap
Bomber Cannon Goblin Barrel Inferno Dragon
Barbarian Barrel
Bomber Cannon Goblin Barrel Electro Wizard
The Log
Bomber Cannon Goblin Barrel
Earthquake
Bomber Cannon Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Goblin Barrel P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Bomber Cannon Goblin Barrel Electro Wizard Inferno Dragon
Poison
Bomber Cannon Electro Wizard
Lightning
Cannon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Cannon Goblin Barrel Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Cannon

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Cannon
Mirror
Goblin Barrel The Log
Goblin Barrel
Mirror P.E.K.K.A
P.E.K.K.A
Electro Wizard Bomber Goblin Barrel The Log
The Log
Mirror P.E.K.K.A
Electro Wizard
P.E.K.K.A
Inferno Dragon

Defense Synergies 3 13

Bomber
Cannon P.E.K.K.A The Log Electro Wizard
Cannon
Mirror The Log Bomber Electro Wizard Inferno Dragon
Mirror
Cannon The Log Electro Wizard Inferno Dragon
Goblin Barrel
P.E.K.K.A
The Log Bomber Electro Wizard
The Log
Cannon P.E.K.K.A Bomber Mirror Electro Wizard Inferno Dragon
Electro Wizard
Bomber Cannon Mirror P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Cannon Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon The Log Electro Wizard
P.E.K.K.A Inferno Dragon Cannon The Log Electro Wizard
Cannon P.E.K.K.A Bomber Electro Wizard Inferno Dragon
Cannon P.E.K.K.A Inferno Dragon Electro Wizard
Bomber P.E.K.K.A The Log
The Log Bomber Cannon Electro Wizard
Electro Wizard Inferno Dragon Cannon
Cannon P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A Inferno Dragon
Bomber Cannon Electro Wizard
Electro Wizard Bomber Cannon The Log
Inferno Dragon Electro Wizard
Cannon P.E.K.K.A Bomber The Log Electro Wizard
Bomber Cannon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Cannon Electro Wizard
Cannon P.E.K.K.A The Log Electro Wizard Inferno Dragon
Bomber Cannon P.E.K.K.A Electro Wizard
Cannon Bomber The Log Electro Wizard
The Log Bomber Cannon Electro Wizard Inferno Dragon
P.E.K.K.A Cannon Electro Wizard Inferno Dragon
Bomber Cannon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Bomber The Log Inferno Dragon
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Inferno Dragon
Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard The Log Inferno Dragon
P.E.K.K.A Cannon Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon
Bomber Cannon
Electro Wizard Bomber P.E.K.K.A The Log Inferno Dragon
Bomber Cannon P.E.K.K.A The Log Electro Wizard Inferno Dragon
Bomber Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Bomber The Log
Bomber The Log
The Log
The Log
Electro Wizard
The Log Electro Wizard
The Log
The Log
Bomber The Log
The Log
Bomber
Bomber The Log Electro Wizard
Bomber The Log
The Log
The Log
The Log
The Log Bomber
Inferno Dragon
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard
Bomber The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log Bomber
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
P.E.K.K.A Inferno Dragon

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