My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bowler Electro Giant Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Phoenix
Giant Snowball
Bomber Cannon Little Prince
Zap
Bomber Cannon Little Prince
Barbarian Barrel
Bomber Cannon Little Prince
The Log
Bomber Cannon Little Prince
Earthquake
Bomber Cannon
Arrows
Bomber Little Prince
Royal Delivery
Bomber Bowler Little Prince
Fireball
Bomber Cannon Bowler Little Prince
Poison
Bomber Cannon Phoenix Little Prince
Lightning
Cannon Bowler Phoenix Little Prince
Rocket
Bowler Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Tornado Little Prince Phoenix Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Cannon Tornado Little Prince

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Cannon
Tornado
Electro Giant Bowler
Bowler
Tornado Lightning Little Prince
Lightning
Electro Giant Bowler
Electro Giant
Tornado Lightning
Phoenix
Little Prince
Bowler

Defense Synergies 1 10

Bomber
Cannon Tornado Electro Giant
Cannon
Bomber Bowler Electro Giant Little Prince
Tornado
Bowler Bomber Electro Giant Little Prince
Bowler
Tornado Cannon Little Prince
Lightning
Electro Giant
Bomber Cannon Tornado
Phoenix
Little Prince
Little Prince
Cannon Tornado Bowler Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Bomber Cannon
Cannon Phoenix
Cannon Tornado Bowler Bomber Lightning
Cannon Bowler Phoenix
Lightning Bomber Tornado Bowler
Tornado Bowler Bomber Cannon
Tornado Lightning Cannon Phoenix Little Prince
Bowler Lightning Cannon Electro Giant Phoenix
Cannon Tornado Phoenix
Tornado Bomber Cannon Bowler Phoenix Little Prince
Bomber Cannon Tornado Bowler Electro Giant
Tornado Phoenix
Cannon Bowler Bomber Lightning
Bomber Bowler Cannon Tornado
Cannon Phoenix
Tornado Cannon Bowler Lightning Electro Giant
Bomber Cannon Tornado Bowler
Cannon Bomber Tornado Bowler Little Prince
Tornado Bomber Cannon Bowler Little Prince
Cannon Tornado Phoenix
Bomber Bowler Cannon Electro Giant Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Giant
Bomber Bowler Lightning Phoenix
Bowler Lightning
Bowler Lightning Tornado Phoenix
Cannon Bowler Phoenix
Electro Giant Tornado
Bowler Lightning Phoenix
Phoenix
Lightning Tornado Phoenix
Cannon Phoenix
Bowler Phoenix
Lightning Tornado Bowler Electro Giant Phoenix
Bowler Lightning Cannon
Bomber Cannon Bowler Electro Giant
Electro Giant Phoenix Bomber Tornado Bowler Lightning Little Prince
Bowler Bomber Cannon Electro Giant Phoenix
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado Bowler
Lightning
Lightning
Bomber Bowler
Electro Giant Tornado
Bomber Tornado Bowler
Tornado Bowler Lightning
Tornado Lightning
Lightning Tornado Bowler
Lightning Tornado Bowler
Lightning Tornado
Lightning Bowler
Lightning
Lightning
Lightning Bomber Bowler
Lightning Bowler
Lightning Tornado
Bomber Lightning
Lightning Bomber Bowler
Lightning Bomber Tornado Bowler Electro Giant Little Prince
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning
Tornado Electro Giant Bomber Bowler Little Prince
Tornado Bowler Lightning
Lightning Tornado Bowler
Lightning Tornado
Lightning Tornado Electro Giant Little Prince
Lightning Electro Giant
Lightning Bowler
Lightning Bomber
Lightning
Bowler Lightning
Lightning
Lightning Tornado
Lightning Bowler
Bomber Bowler Lightning
Lightning Tornado Electro Giant
Electro Giant Tornado Bowler Lightning
Tornado Lightning
Lightning Tornado Bowler Electro Giant Little Prince
Lightning Bowler

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