My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Bandit Sparky
Giant Snowball
Cannon Skeleton Army Clone Lumberjack
Zap
Cannon Firecracker Skeleton Army Clone Bandit Sparky
Barbarian Barrel
Cannon Firecracker Skeleton Army Clone Bandit Lumberjack Sparky
The Log
Cannon Firecracker Skeleton Army Clone Bandit Lumberjack Sparky
Earthquake
Cannon Firecracker Skeleton Army Clone
Arrows
Firecracker Skeleton Army Clone
Royal Delivery
Firecracker Skeleton Army Clone Bandit Lumberjack Sparky
Fireball
Cannon Firecracker Skeleton Army Clone Bandit Lumberjack Sparky
Poison
Cannon Firecracker Skeleton Army Clone Sparky
Lightning
Cannon Bandit Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Cannon Firecracker Skeleton Army Clone Bandit Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Cannon Firecracker Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Barbarian Barrel Bandit Lumberjack Sparky
Barbarian Barrel
Firecracker Bandit Lumberjack Sparky
Skeleton Army
Clone Sparky
Clone
Skeleton Army Lumberjack Sparky
Bandit
Firecracker Barbarian Barrel Lumberjack
Lumberjack
Firecracker Barbarian Barrel Clone Bandit Sparky
Sparky
Firecracker Barbarian Barrel Skeleton Army Clone Lumberjack

Defense Synergies 0 17

Cannon
Firecracker Barbarian Barrel Skeleton Army Bandit Lumberjack Sparky
Firecracker
Cannon Barbarian Barrel Skeleton Army Bandit Lumberjack
Barbarian Barrel
Cannon Firecracker Bandit Lumberjack Sparky
Skeleton Army
Cannon Firecracker Bandit Lumberjack Sparky
Clone
Bandit
Cannon Firecracker Barbarian Barrel Skeleton Army Lumberjack
Lumberjack
Cannon Firecracker Barbarian Barrel Skeleton Army Bandit
Sparky
Cannon Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Barbarian Barrel Sparky
Skeleton Army Lumberjack Sparky Cannon Firecracker Bandit
Cannon Skeleton Army Lumberjack Sparky Bandit
Cannon Skeleton Army Lumberjack Sparky Firecracker Bandit
Firecracker Barbarian Barrel Skeleton Army Lumberjack Sparky
Barbarian Barrel Skeleton Army Cannon Firecracker Bandit Lumberjack
Cannon Firecracker
Cannon Barbarian Barrel Bandit Sparky
Cannon Sparky Skeleton Army Lumberjack
Skeleton Army Cannon Firecracker Barbarian Barrel Bandit Lumberjack Sparky
Skeleton Army Cannon Firecracker Barbarian Barrel Bandit Lumberjack
Firecracker
Cannon Skeleton Army Lumberjack Sparky Bandit
Skeleton Army Sparky Cannon Firecracker Barbarian Barrel Lumberjack
Skeleton Army Sparky Cannon Bandit Lumberjack
Skeleton Army Cannon Bandit Lumberjack Sparky
Sparky Cannon Firecracker Skeleton Army Lumberjack
Cannon Firecracker Barbarian Barrel Skeleton Army Bandit Lumberjack
Barbarian Barrel Cannon Firecracker Bandit Lumberjack
Sparky Cannon Lumberjack
Skeleton Army Cannon Firecracker Barbarian Barrel Bandit Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Barbarian Barrel Bandit Sparky
Bandit Firecracker Barbarian Barrel Lumberjack
Skeleton Army Bandit Lumberjack Sparky
Skeleton Army Lumberjack Barbarian Barrel Bandit Sparky
Cannon Skeleton Army Bandit Lumberjack Sparky
Firecracker
Skeleton Army Sparky Bandit Lumberjack
Skeleton Army Lumberjack Sparky
Firecracker Barbarian Barrel Skeleton Army Bandit Sparky
Cannon Skeleton Army Sparky
Lumberjack Sparky
Skeleton Army
Skeleton Army Cannon Bandit Lumberjack Sparky
Cannon Firecracker Skeleton Army Sparky
Skeleton Army Sparky Firecracker Barbarian Barrel Lumberjack
Cannon Firecracker Barbarian Barrel Sparky
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Bandit Sparky
Firecracker Barbarian Barrel Bandit
Barbarian Barrel Bandit Sparky
Firecracker Barbarian Barrel Sparky
Firecracker Barbarian Barrel Sparky
Firecracker
Firecracker Sparky
Firecracker Barbarian Barrel
Firecracker Bandit
Lumberjack Sparky
Firecracker Barbarian Barrel Bandit Sparky
Firecracker
Firecracker Barbarian Barrel Bandit Sparky
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Sparky
Firecracker Barbarian Barrel Bandit Sparky
Firecracker Barbarian Barrel Bandit Sparky
Barbarian Barrel Sparky
Sparky
Firecracker Barbarian Barrel Bandit Sparky
Firecracker Barbarian Barrel
Sparky
Sparky
Barbarian Barrel
Firecracker Barbarian Barrel Sparky
Firecracker Barbarian Barrel Bandit Sparky
Bandit Sparky
Firecracker Barbarian Barrel Bandit Sparky
Firecracker Sparky
Firecracker
Sparky
Bandit Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Barbarian Barrel Skeleton Army Bandit
Firecracker
Barbarian Barrel
Firecracker Lumberjack Sparky
Firecracker
Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker
Firecracker Barbarian Barrel Bandit Sparky
Sparky
Firecracker Sparky

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