My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Cannon Cart X-Bow Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Cannon Cart X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Cannon Cart
Giant Snowball
Cannon Dart Goblin Goblin Curse
Zap
Cannon Dart Goblin Goblin Curse Cannon Cart X-Bow
Barbarian Barrel
Cannon Dart Goblin Goblin Curse Cannon Cart X-Bow
The Log
Cannon Dart Goblin Goblin Curse Cannon Cart X-Bow
Earthquake
Cannon X-Bow
Arrows
Dart Goblin Goblin Curse
Royal Delivery
Dart Goblin Cannon Cart
Fireball
Cannon Dart Goblin Cannon Cart X-Bow
Poison
Cannon Dart Goblin Goblin Curse X-Bow
Lightning
Cannon Cannon Cart X-Bow Goblinstein
Rocket
Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Cannon Dart Goblin Fireball Rune Giant Cannon Cart Goblinstein X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Cannon Dart Goblin Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Rune Giant Cannon Cart X-Bow
Fireball
X-Bow Goblin Curse
Goblin Curse
Fireball
Rune Giant
Dart Goblin
Cannon Cart
Dart Goblin
X-Bow
Fireball Dart Goblin
Goblinstein

Defense Synergies 1 5

Cannon
Dart Goblin Fireball X-Bow
Dart Goblin
Cannon Cannon Cart X-Bow
Fireball
X-Bow Cannon
Goblin Curse
Rune Giant
Cannon Cart
Dart Goblin
X-Bow
Fireball Cannon Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Dart Goblin Fireball X-Bow
Cannon Dart Goblin Goblin Curse Cannon Cart X-Bow
Cannon Dart Goblin Goblin Curse Cannon Cart
Cannon Dart Goblin Goblin Curse Cannon Cart
Fireball X-Bow
Fireball Cannon Dart Goblin Cannon Cart X-Bow
Dart Goblin Cannon Fireball Goblin Curse X-Bow
Cannon Dart Goblin Fireball Cannon Cart X-Bow
Cannon Goblin Curse X-Bow
Cannon Dart Goblin Cannon Cart
Dart Goblin Goblin Curse Cannon Fireball Cannon Cart X-Bow
Dart Goblin Fireball Goblin Curse
Cannon Fireball Goblin Curse Cannon Cart X-Bow
Fireball Cannon Dart Goblin Goblin Curse Cannon Cart X-Bow
Cannon Goblin Curse Cannon Cart X-Bow
Cannon Fireball Goblin Curse X-Bow
Cannon Fireball Cannon Cart X-Bow
Cannon Fireball Dart Goblin Cannon Cart X-Bow
Cannon Dart Goblin Fireball Goblin Curse Cannon Cart
Cannon Dart Goblin Goblin Curse Cannon Cart
Cannon Dart Goblin Fireball Goblin Curse Cannon Cart
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Cannon Cart X-Bow
Fireball Cannon Cart X-Bow
Cannon Cart
Fireball Cannon Cart X-Bow
Cannon Goblin Curse Cannon Cart
Fireball Dart Goblin Goblin Curse
Dart Goblin Fireball Cannon Cart
Goblin Curse Cannon Cart
Fireball Cannon Cart X-Bow
Cannon Dart Goblin Goblin Curse
Dart Goblin Cannon Cart
Fireball
Cannon Cart Cannon Fireball Goblin Curse
Cannon Dart Goblin Fireball Goblin Curse Cannon Cart
Dart Goblin Fireball Cannon Cart X-Bow
Cannon Dart Goblin Fireball Goblin Curse Cannon Cart
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin X-Bow
Fireball Dart Goblin Goblin Curse X-Bow
Dart Goblin Fireball Cannon Cart X-Bow
Cannon Cart Dart Goblin Fireball
Fireball Goblin Curse
Fireball Dart Goblin Goblin Curse
Dart Goblin
Fireball X-Bow Dart Goblin Goblin Curse
Fireball Dart Goblin X-Bow
Fireball X-Bow
Dart Goblin Fireball Cannon Cart X-Bow
Fireball Dart Goblin Goblin Curse
Dart Goblin Fireball Cannon Cart
Dart Goblin Fireball Cannon Cart X-Bow
Dart Goblin Fireball Cannon Cart X-Bow
X-Bow Dart Goblin Fireball Cannon Cart
Dart Goblin Fireball Cannon Cart X-Bow
Fireball
Dart Goblin Fireball X-Bow
Dart Goblin Fireball Goblin Curse X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball Cannon Cart X-Bow
Goblin Curse Fireball
Fireball X-Bow Dart Goblin
Fireball X-Bow
Fireball Dart Goblin Goblin Curse X-Bow
Dart Goblin Fireball Goblin Curse X-Bow
Dart Goblin Fireball
Fireball
Dart Goblin Fireball X-Bow
Fireball
Fireball Goblin Curse
Dart Goblin Fireball Cannon Cart X-Bow
Fireball Dart Goblin Goblin Curse
Fireball
Fireball Dart Goblin Cannon Cart
Dart Goblin Fireball
Fireball
Dart Goblin Cannon Cart
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Cannon Cart X-Bow
Cannon Cart
Fireball Dart Goblin

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