My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Cannon Dart Goblin Baby Dragon Skeleton King
Zap
Cannon Dart Goblin Skeleton King
Barbarian Barrel
Cannon Dart Goblin Skeleton King
The Log
Cannon Dart Goblin Skeleton King
Earthquake
Cannon Skeleton King
Arrows
Dart Goblin Skeleton King
Royal Delivery
Dart Goblin Baby Dragon Skeleton King
Fireball
Cannon Dart Goblin Baby Dragon Skeleton King
Poison
Cannon Dart Goblin Skeleton King
Lightning
Cannon Baby Dragon Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Dart Goblin Fireball Baby Dragon Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Baby Dragon The Log Mega Knight Skeleton King
Fireball
Baby Dragon The Log Mega Knight Skeleton King
Rage
Baby Dragon
Dart Goblin Fireball Mega Knight
The Log
Dart Goblin Fireball Mega Knight
Mega Knight
Dart Goblin Fireball Baby Dragon The Log
Skeleton King
Dart Goblin Fireball

Defense Synergies 2 11

Cannon
The Log Dart Goblin Fireball Baby Dragon
Dart Goblin
Cannon Baby Dragon The Log Mega Knight
Fireball
The Log Cannon Mega Knight
Rage
Baby Dragon
Cannon Dart Goblin The Log Mega Knight Skeleton King
The Log
Cannon Fireball Dart Goblin Baby Dragon Mega Knight
Mega Knight
Dart Goblin Fireball Baby Dragon The Log
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball Baby Dragon The Log
Cannon Dart Goblin The Log Mega Knight
Cannon Mega Knight Dart Goblin
Cannon Dart Goblin Mega Knight Skeleton King
Fireball The Log Mega Knight
Fireball The Log Cannon Dart Goblin Baby Dragon Mega Knight
Dart Goblin Cannon Fireball Baby Dragon
Cannon Dart Goblin Fireball Baby Dragon The Log Mega Knight
Cannon Skeleton King
Cannon Dart Goblin Mega Knight
Dart Goblin Cannon Fireball Baby Dragon The Log Mega Knight Skeleton King
Dart Goblin Fireball Baby Dragon
Cannon Mega Knight Fireball The Log
Fireball Mega Knight Cannon Dart Goblin Baby Dragon The Log Skeleton King
Cannon Mega Knight Skeleton King
Cannon Fireball The Log Mega Knight
Mega Knight Cannon Fireball
Cannon Fireball Mega Knight Dart Goblin Baby Dragon The Log
Baby Dragon The Log Cannon Dart Goblin Fireball Mega Knight
Cannon Dart Goblin
Mega Knight Cannon Dart Goblin Fireball Baby Dragon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Baby Dragon The Log Mega Knight
Mega Knight The Log
Mega Knight Fireball The Log
Cannon Mega Knight
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball
Mega Knight
Mega Knight Fireball Baby Dragon The Log
Cannon Dart Goblin
Mega Knight Dart Goblin
Mega Knight Fireball The Log
Mega Knight Cannon Fireball Skeleton King
Cannon Dart Goblin Fireball Baby Dragon Mega Knight
Dart Goblin Fireball Baby Dragon The Log Skeleton King
Mega Knight Cannon Dart Goblin Fireball Baby Dragon The Log Skeleton King
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon The Log
Fireball Dart Goblin Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Fireball The Log Dart Goblin Baby Dragon
Fireball The Log Dart Goblin
Fireball
Dart Goblin Fireball The Log
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log Mega Knight
Fireball
Dart Goblin Fireball Baby Dragon The Log Mega Knight
Dart Goblin Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Mega Knight
Fireball The Log Dart Goblin Baby Dragon
Fireball Baby Dragon The Log Mega Knight
Fireball Dart Goblin Baby Dragon The Log
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Dart Goblin Fireball
Fireball Dart Goblin Baby Dragon
The Log Fireball
Fireball Dart Goblin Baby Dragon Mega Knight
The Log Dart Goblin Fireball Baby Dragon Skeleton King
Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball Baby Dragon The Log Skeleton King
Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon The Log Mega Knight
Fireball Dart Goblin Mega Knight

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