My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Cannon Dart Goblin Clone Baby Dragon
Zap
Cannon Dart Goblin Clone
Barbarian Barrel
Cannon Dart Goblin Clone
The Log
Cannon Dart Goblin Mini P.E.K.K.A Clone
Earthquake
Cannon Clone
Arrows
Dart Goblin Clone
Royal Delivery
Dart Goblin Mini P.E.K.K.A Clone Baby Dragon
Fireball
Cannon Dart Goblin Clone Baby Dragon
Poison
Cannon Dart Goblin Clone
Lightning
Cannon Mini P.E.K.K.A Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Dart Goblin Clone Mini P.E.K.K.A Baby Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Dart Goblin Clone

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Baby Dragon The Log Mega Knight
Clone
Baby Dragon
Baby Dragon
Dart Goblin Mini P.E.K.K.A Clone Mega Knight
The Log
Dart Goblin Mini P.E.K.K.A Mega Knight
Mega Knight
Dart Goblin Mini P.E.K.K.A Baby Dragon The Log
Goblinstein

Defense Synergies 2 11

Cannon
The Log Dart Goblin Mini P.E.K.K.A Baby Dragon
Dart Goblin
Cannon Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
The Log Cannon Dart Goblin Baby Dragon
Clone
Baby Dragon
Cannon Dart Goblin Mini P.E.K.K.A The Log Mega Knight
The Log
Cannon Mini P.E.K.K.A Dart Goblin Baby Dragon Mega Knight
Mega Knight
Dart Goblin Baby Dragon The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Baby Dragon The Log
Mini P.E.K.K.A Cannon Dart Goblin The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Dart Goblin
Cannon Mini P.E.K.K.A Dart Goblin Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Cannon Dart Goblin Baby Dragon Mega Knight
Dart Goblin Cannon Baby Dragon
Cannon Dart Goblin Baby Dragon The Log Mega Knight
Cannon Mini P.E.K.K.A
Cannon Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Cannon Baby Dragon The Log Mega Knight
Dart Goblin Baby Dragon
Cannon Mini P.E.K.K.A Mega Knight The Log
Mega Knight Cannon Dart Goblin Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A The Log Mega Knight
Mega Knight Cannon Mini P.E.K.K.A
Cannon Mega Knight Dart Goblin Baby Dragon The Log
Baby Dragon The Log Cannon Dart Goblin Mega Knight
Mini P.E.K.K.A Cannon Dart Goblin
Mega Knight Cannon Dart Goblin Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Cannon Mini P.E.K.K.A Mega Knight
Dart Goblin Baby Dragon
Mini P.E.K.K.A Dart Goblin
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Baby Dragon The Log
Cannon Dart Goblin
Mega Knight Dart Goblin Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Cannon
Cannon Dart Goblin Baby Dragon Mega Knight
Dart Goblin Mini P.E.K.K.A Baby Dragon The Log
Mega Knight Cannon Dart Goblin Mini P.E.K.K.A Baby Dragon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin The Log
Baby Dragon The Log Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
The Log Dart Goblin Baby Dragon
The Log Dart Goblin
Mini P.E.K.K.A
Dart Goblin The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Dart Goblin Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Mega Knight
The Log Dart Goblin Baby Dragon
Baby Dragon The Log Mega Knight
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Dart Goblin
Mini P.E.K.K.A
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Dart Goblin
Dart Goblin Baby Dragon
The Log
Dart Goblin Mini P.E.K.K.A Baby Dragon Mega Knight
The Log Dart Goblin Baby Dragon
Dart Goblin Mega Knight
Dart Goblin Baby Dragon The Log
Dart Goblin
Dart Goblin Baby Dragon The Log Mega Knight
Dart Goblin Mega Knight

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