My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin X-Bow Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Dart Goblin X-Bow Bandit
Barbarian Barrel
Cannon Dart Goblin X-Bow Bandit Magic Archer
The Log
Cannon Dart Goblin X-Bow Bandit
Earthquake
Cannon X-Bow
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Bandit Magic Archer
Fireball
Cannon Dart Goblin X-Bow Bandit Magic Archer
Poison
Cannon Dart Goblin X-Bow Magic Archer
Lightning
Cannon X-Bow Bandit Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Cannon Dart Goblin Tornado Bandit Magic Archer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Cannon Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Mirror X-Bow Bandit
Mirror
Dart Goblin Tornado X-Bow Magic Archer
Rage
Tornado
Magic Archer Mirror
X-Bow
Dart Goblin Mirror Bandit
Bandit
Dart Goblin X-Bow Magic Archer
Magic Archer
Tornado Mirror Bandit

Defense Synergies 3 13

Cannon
Mirror Dart Goblin X-Bow Bandit Magic Archer
Dart Goblin
Cannon Mirror Tornado X-Bow Bandit Magic Archer
Mirror
Cannon Tornado Dart Goblin Magic Archer
Rage
Tornado
Mirror Magic Archer Dart Goblin X-Bow
X-Bow
Cannon Dart Goblin Tornado Bandit
Bandit
Cannon Dart Goblin X-Bow Magic Archer
Magic Archer
Tornado Cannon Dart Goblin Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin X-Bow Magic Archer
Cannon Dart Goblin X-Bow Bandit
Cannon Tornado Dart Goblin Bandit
Cannon Dart Goblin Bandit
Tornado X-Bow
Tornado Cannon Dart Goblin X-Bow Bandit Magic Archer
Dart Goblin Tornado Cannon X-Bow Magic Archer
Cannon Dart Goblin X-Bow Bandit Magic Archer
Cannon Tornado X-Bow
Tornado Cannon Dart Goblin Bandit
Dart Goblin Cannon Tornado X-Bow Bandit Magic Archer
Dart Goblin Tornado Magic Archer
Cannon X-Bow Bandit
Cannon Dart Goblin Tornado X-Bow Magic Archer
Cannon X-Bow Bandit
Tornado Cannon X-Bow Bandit
Cannon Tornado X-Bow
Cannon Dart Goblin Tornado X-Bow Bandit Magic Archer
Tornado Cannon Dart Goblin Bandit Magic Archer
Cannon Dart Goblin Tornado
Cannon Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow Bandit
Bandit X-Bow Magic Archer
Bandit
Tornado X-Bow Bandit
Cannon Bandit
Dart Goblin Tornado Magic Archer
Dart Goblin Bandit
Tornado X-Bow Bandit Magic Archer
Cannon Dart Goblin
Dart Goblin
Tornado
Cannon Bandit
Cannon Dart Goblin Magic Archer
Dart Goblin Tornado X-Bow Magic Archer
Cannon Dart Goblin Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin X-Bow Bandit
Dart Goblin Tornado X-Bow Bandit Magic Archer
Dart Goblin X-Bow Bandit Magic Archer
Dart Goblin
Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
X-Bow Dart Goblin Tornado Magic Archer
Dart Goblin Tornado X-Bow Bandit
Tornado X-Bow
Dart Goblin Tornado X-Bow Bandit Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin X-Bow Bandit Magic Archer
Dart Goblin X-Bow Magic Archer
X-Bow Dart Goblin Bandit Magic Archer
Magic Archer Dart Goblin X-Bow Bandit
Tornado
Dart Goblin X-Bow Bandit Magic Archer
Dart Goblin Tornado X-Bow Magic Archer
X-Bow Magic Archer
Tornado
Tornado X-Bow
X-Bow
Tornado Magic Archer
X-Bow Dart Goblin Tornado Bandit Magic Archer
Tornado X-Bow Bandit Magic Archer
Dart Goblin Tornado X-Bow Bandit Magic Archer
Dart Goblin Tornado X-Bow Magic Archer
Dart Goblin
Dart Goblin X-Bow Bandit Magic Archer
Magic Archer
Magic Archer
Dart Goblin X-Bow Bandit Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Tornado
Dart Goblin
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado X-Bow Bandit Magic Archer

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