My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Dart Goblin Guards
Zap
Cannon Dart Goblin Guards
Barbarian Barrel
Cannon Dart Goblin Guards Royal Ghost Magic Archer
The Log
Cannon Dart Goblin Guards
Earthquake
Cannon Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Royal Ghost Magic Archer
Fireball
Cannon Dart Goblin Magic Archer
Poison
Cannon Dart Goblin Guards Magic Archer
Lightning
Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Tornado Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Dart Goblin Guards Tornado Royal Ghost Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Dart Goblin Guards

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Mega Knight
Rage
Guards
Tornado
Magic Archer Mega Knight
Royal Ghost
Magic Archer Mega Knight
Magic Archer
Tornado Royal Ghost Mega Knight
Mega Knight
Dart Goblin Tornado Royal Ghost Magic Archer

Defense Synergies 1 12

Cannon
Dart Goblin Guards Royal Ghost Magic Archer
Dart Goblin
Cannon Guards Tornado Magic Archer Mega Knight
Rage
Guards
Cannon Dart Goblin Magic Archer
Tornado
Magic Archer Dart Goblin Mega Knight
Royal Ghost
Cannon Mega Knight
Magic Archer
Tornado Cannon Dart Goblin Guards Mega Knight
Mega Knight
Dart Goblin Tornado Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Magic Archer
Cannon Dart Goblin Mega Knight
Cannon Tornado Mega Knight Dart Goblin
Cannon Dart Goblin Guards Mega Knight
Tornado Mega Knight
Tornado Cannon Dart Goblin Guards Royal Ghost Magic Archer Mega Knight
Dart Goblin Tornado Cannon Magic Archer
Cannon Dart Goblin Magic Archer Mega Knight
Cannon Tornado
Guards Tornado Cannon Dart Goblin Royal Ghost Mega Knight
Dart Goblin Guards Cannon Tornado Royal Ghost Magic Archer Mega Knight
Dart Goblin Tornado Magic Archer
Cannon Mega Knight Guards
Mega Knight Cannon Dart Goblin Guards Tornado Royal Ghost Magic Archer
Cannon Mega Knight
Tornado Cannon Mega Knight
Mega Knight Cannon Tornado
Cannon Mega Knight Dart Goblin Guards Tornado Royal Ghost Magic Archer
Tornado Cannon Dart Goblin Guards Royal Ghost Magic Archer Mega Knight
Cannon Dart Goblin Tornado
Royal Ghost Mega Knight Cannon Dart Goblin Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Royal Ghost
Royal Ghost Magic Archer Mega Knight
Guards Mega Knight
Guards Mega Knight Tornado
Cannon Guards Mega Knight
Dart Goblin Tornado Magic Archer
Guards Dart Goblin
Mega Knight
Mega Knight Tornado Magic Archer
Cannon Dart Goblin Guards
Mega Knight Dart Goblin Guards
Mega Knight Guards Tornado
Mega Knight Cannon Guards
Cannon Dart Goblin Magic Archer Mega Knight
Guards Dart Goblin Tornado Magic Archer
Mega Knight Cannon Dart Goblin Royal Ghost Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Guards Royal Ghost
Dart Goblin Tornado Royal Ghost Magic Archer
Dart Goblin Magic Archer
Dart Goblin Guards
Magic Archer Mega Knight
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado
Guards Tornado
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin Mega Knight
Tornado
Dart Goblin Magic Archer Mega Knight
Dart Goblin Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado
Tornado
Tornado Magic Archer Mega Knight
Dart Goblin Tornado Royal Ghost Magic Archer
Tornado Magic Archer Mega Knight
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Guards
Dart Goblin Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Dart Goblin Guards Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer Mega Knight
Dart Goblin Magic Archer
Tornado
Dart Goblin Mega Knight
Dart Goblin Guards Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Royal Ghost Magic Archer Mega Knight
Dart Goblin Mega Knight

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