My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Magic Archer Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Mighty Miner
Giant Snowball
Cannon Dart Goblin Ram Rider Mighty Miner
Zap
Cannon Dart Goblin Ram Rider Mighty Miner
Barbarian Barrel
Cannon Dart Goblin Magic Archer
The Log
Cannon Dart Goblin Ram Rider
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Dart Goblin P.E.K.K.A Magic Archer Ram Rider
Fireball
Cannon Dart Goblin Magic Archer Ram Rider Mighty Miner
Poison
Cannon Dart Goblin Magic Archer
Lightning
Cannon Magic Archer Ram Rider Mighty Miner
Rocket
Magic Archer Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Dart Goblin Magic Archer Mighty Miner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Dart Goblin

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
P.E.K.K.A The Log Ram Rider
Rage
P.E.K.K.A
Magic Archer Dart Goblin The Log Ram Rider
The Log
Dart Goblin P.E.K.K.A Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider The Log
Ram Rider
Magic Archer Dart Goblin P.E.K.K.A The Log
Mighty Miner

Defense Synergies 2 10

Cannon
The Log Dart Goblin Magic Archer Mighty Miner
Dart Goblin
Cannon P.E.K.K.A The Log Magic Archer Ram Rider
Rage
P.E.K.K.A
The Log Dart Goblin
The Log
Cannon P.E.K.K.A Dart Goblin Magic Archer Ram Rider
Magic Archer
Cannon Dart Goblin The Log Ram Rider
Ram Rider
Dart Goblin The Log Magic Archer
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log Magic Archer Ram Rider
P.E.K.K.A Cannon Dart Goblin The Log Ram Rider
Cannon P.E.K.K.A Ram Rider Dart Goblin
Cannon P.E.K.K.A Dart Goblin Ram Rider
P.E.K.K.A The Log
The Log Cannon Dart Goblin Magic Archer
Dart Goblin Ram Rider Cannon Magic Archer
Cannon Dart Goblin P.E.K.K.A The Log Magic Archer Ram Rider
Cannon P.E.K.K.A Mighty Miner
Cannon Dart Goblin
Dart Goblin Cannon The Log Magic Archer Ram Rider
Dart Goblin Magic Archer Ram Rider
Cannon P.E.K.K.A The Log Ram Rider
Cannon Dart Goblin P.E.K.K.A The Log Magic Archer
P.E.K.K.A Cannon Ram Rider
Cannon P.E.K.K.A The Log Ram Rider
Cannon P.E.K.K.A
Cannon Dart Goblin The Log Magic Archer Ram Rider
The Log Cannon Dart Goblin Magic Archer Ram Rider
P.E.K.K.A Cannon Dart Goblin Ram Rider
Cannon Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
The Log Magic Archer
P.E.K.K.A The Log Ram Rider
P.E.K.K.A The Log Ram Rider
P.E.K.K.A Cannon Ram Rider Mighty Miner
Dart Goblin Magic Archer Ram Rider
P.E.K.K.A Dart Goblin Ram Rider
P.E.K.K.A Mighty Miner
P.E.K.K.A The Log Magic Archer
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A The Log
P.E.K.K.A Cannon Ram Rider
Cannon Dart Goblin Magic Archer
Dart Goblin P.E.K.K.A The Log Magic Archer Mighty Miner
Cannon Dart Goblin P.E.K.K.A The Log Magic Archer Mighty Miner
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin The Log
Dart Goblin The Log Magic Archer Ram Rider
Dart Goblin The Log Magic Archer
Dart Goblin The Log
The Log Magic Archer
Dart Goblin Magic Archer Ram Rider
Dart Goblin The Log Magic Archer
The Log Dart Goblin Magic Archer Ram Rider
The Log Dart Goblin Ram Rider
Dart Goblin The Log Magic Archer Ram Rider
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin The Log Magic Archer
Magic Archer Dart Goblin The Log
Dart Goblin The Log Magic Archer
Dart Goblin The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Dart Goblin Magic Archer Ram Rider
The Log Magic Archer Ram Rider
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin The Log Magic Archer
Magic Archer
P.E.K.K.A Mighty Miner
The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer Ram Rider
The Log
Dart Goblin Magic Archer
The Log Dart Goblin Magic Archer
Dart Goblin P.E.K.K.A
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
P.E.K.K.A
Dart Goblin

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