My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Guards
Giant Snowball
Cannon Dart Goblin Royal Hogs Wall Breakers Guards Lumberjack
Zap
Cannon Dart Goblin Royal Hogs Wall Breakers Guards
Barbarian Barrel
Cannon Dart Goblin Wizard Royal Hogs Wall Breakers Guards Lumberjack
The Log
Cannon Dart Goblin Royal Hogs Wall Breakers Guards Lumberjack
Earthquake
Cannon Royal Hogs Guards
Arrows
Dart Goblin Royal Hogs Wall Breakers Guards
Royal Delivery
Dart Goblin Wizard Royal Hogs Wall Breakers Guards Lumberjack
Fireball
Cannon Dart Goblin Wizard Royal Hogs Wall Breakers Lumberjack
Poison
Cannon Dart Goblin Wizard Royal Hogs Guards
Lightning
Cannon Wizard Lumberjack
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Dart Goblin Guards Lumberjack Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Dart Goblin

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Royal Hogs Wall Breakers The Log
Wizard
Royal Hogs Lumberjack
Royal Hogs
Dart Goblin Wizard Guards The Log Lumberjack
Wall Breakers
Dart Goblin The Log
Guards
Royal Hogs The Log Lumberjack
The Log
Dart Goblin Royal Hogs Wall Breakers Guards Lumberjack
Lumberjack
Wizard Royal Hogs Guards The Log

Defense Synergies 1 13

Cannon
The Log Dart Goblin Wizard Guards Lumberjack
Dart Goblin
Cannon Guards The Log Lumberjack
Wizard
Cannon Guards The Log Lumberjack
Royal Hogs
Wall Breakers
Guards
Cannon Dart Goblin Wizard The Log Lumberjack
The Log
Cannon Dart Goblin Wizard Guards Lumberjack
Lumberjack
Cannon Dart Goblin Wizard Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Wizard The Log
Lumberjack Cannon Dart Goblin The Log
Cannon Lumberjack Dart Goblin
Cannon Lumberjack Dart Goblin Guards
The Log Lumberjack
The Log Cannon Dart Goblin Guards Lumberjack
Dart Goblin Cannon Wizard
Cannon Dart Goblin The Log
Cannon Lumberjack
Guards Cannon Dart Goblin Lumberjack
Dart Goblin Guards Cannon Wizard The Log Lumberjack
Dart Goblin Wizard
Cannon Lumberjack Wizard Guards The Log
Wizard Cannon Dart Goblin Guards The Log Lumberjack
Cannon Lumberjack
Cannon The Log Lumberjack
Wizard Cannon Lumberjack
Cannon Dart Goblin Wizard Guards The Log Lumberjack
Wizard The Log Cannon Dart Goblin Guards Lumberjack
Cannon Dart Goblin Lumberjack
Wizard Cannon Dart Goblin Guards The Log Lumberjack
Cannon Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Wizard The Log Lumberjack
Guards Lumberjack The Log
Guards Lumberjack The Log
Cannon Guards Lumberjack
Wizard Dart Goblin
Guards Dart Goblin Lumberjack
Lumberjack
The Log
Cannon Dart Goblin Guards
Dart Goblin Guards Lumberjack
Guards The Log
Cannon Wizard Guards Lumberjack
Wizard Cannon Dart Goblin
Guards Dart Goblin The Log Lumberjack
Cannon Dart Goblin Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Guards The Log
Wizard The Log
Wizard Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Guards Lumberjack
Dart Goblin Wizard The Log
Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Dart Goblin Wizard
Wizard The Log
Dart Goblin The Log
Dart Goblin Wizard
Dart Goblin Wizard Guards
Dart Goblin Wizard The Log
Wizard The Log
Dart Goblin Guards
Dart Goblin Wizard
The Log
Dart Goblin Wizard Lumberjack
The Log Dart Goblin Wizard
Dart Goblin
Dart Goblin Guards The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard

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