My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Skeleton Lava Hound Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Barbarian Barrel Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Lava Hound
Giant Snowball
Cannon Flying Machine Hog Rider Lava Hound
Zap
Cannon Flying Machine Lava Hound
Barbarian Barrel
Cannon Giant Skeleton
The Log
Cannon Hog Rider Giant Skeleton
Earthquake
Cannon Hog Rider
Arrows
Flying Machine Lava Hound
Royal Delivery
Flying Machine Hog Rider Giant Skeleton Lava Hound
Fireball
Cannon Flying Machine Hog Rider Lava Hound
Poison
Cannon Flying Machine Lava Hound
Lightning
Cannon Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Cannon Earthquake Flying Machine Hog Rider Goblinstein Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Cannon Earthquake Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Earthquake
Hog Rider Barbarian Barrel Giant Skeleton Lava Hound
Flying Machine
Lava Hound Hog Rider Barbarian Barrel Giant Skeleton
Hog Rider
Earthquake Flying Machine Barbarian Barrel Giant Skeleton
Barbarian Barrel
Earthquake Flying Machine Hog Rider Giant Skeleton Lava Hound
Giant Skeleton
Earthquake Flying Machine Hog Rider Barbarian Barrel
Lava Hound
Flying Machine Earthquake Barbarian Barrel
Goblinstein

Defense Synergies 0 7

Cannon
Earthquake Flying Machine Barbarian Barrel
Earthquake
Cannon Barbarian Barrel
Flying Machine
Cannon Barbarian Barrel Giant Skeleton
Hog Rider
Barbarian Barrel
Cannon Earthquake Flying Machine Giant Skeleton
Giant Skeleton
Flying Machine Barbarian Barrel
Lava Hound
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Flying Machine Barbarian Barrel
Cannon Flying Machine
Cannon Giant Skeleton
Cannon
Earthquake Barbarian Barrel Giant Skeleton
Barbarian Barrel Cannon Earthquake Flying Machine
Cannon Flying Machine
Earthquake Cannon Flying Machine Barbarian Barrel Giant Skeleton
Cannon
Cannon Barbarian Barrel Giant Skeleton
Cannon Earthquake Flying Machine Barbarian Barrel Giant Skeleton
Flying Machine
Cannon Earthquake Flying Machine Giant Skeleton
Cannon Earthquake Barbarian Barrel
Cannon
Cannon Goblinstein
Cannon
Cannon Flying Machine Barbarian Barrel
Earthquake Barbarian Barrel Cannon Flying Machine Giant Skeleton
Cannon
Cannon Earthquake Flying Machine Barbarian Barrel Giant Skeleton
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Giant Skeleton
Flying Machine Barbarian Barrel
Giant Skeleton
Giant Skeleton Barbarian Barrel
Giant Skeleton Cannon
Goblinstein Flying Machine
Flying Machine Giant Skeleton
Giant Skeleton
Giant Skeleton Goblinstein Flying Machine Barbarian Barrel
Cannon
Flying Machine Giant Skeleton
Giant Skeleton
Giant Skeleton Cannon
Cannon Flying Machine
Flying Machine Barbarian Barrel Giant Skeleton Goblinstein
Cannon Earthquake Flying Machine Barbarian Barrel Giant Skeleton
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Barbarian Barrel Giant Skeleton
Flying Machine Barbarian Barrel
Earthquake Flying Machine Barbarian Barrel Giant Skeleton
Earthquake Flying Machine Barbarian Barrel Giant Skeleton
Earthquake Barbarian Barrel Goblinstein
Goblinstein Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine Barbarian Barrel
Flying Machine
Earthquake Flying Machine Barbarian Barrel
Flying Machine
Earthquake Flying Machine Barbarian Barrel
Earthquake Flying Machine Barbarian Barrel
Earthquake Flying Machine Barbarian Barrel
Earthquake Flying Machine Barbarian Barrel
Earthquake Flying Machine Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Flying Machine Barbarian Barrel
Earthquake Flying Machine Barbarian Barrel
Earthquake Giant Skeleton
Earthquake Flying Machine Barbarian Barrel
Earthquake Barbarian Barrel Goblinstein
Earthquake Flying Machine Barbarian Barrel
Flying Machine
Barbarian Barrel
Flying Machine
Flying Machine Goblinstein
Earthquake
Giant Skeleton
Earthquake
Earthquake Flying Machine Barbarian Barrel Goblinstein
Flying Machine
Barbarian Barrel
Flying Machine
Earthquake Flying Machine
Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton
Flying Machine
Flying Machine Barbarian Barrel Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: