My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Goblin Cage Battle Ram Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram
Giant Snowball
Cannon Musketeer Battle Ram
Zap
Cannon Battle Ram
Barbarian Barrel
Cannon Elixir Golem Musketeer Goblin Cage Battle Ram
The Log
Cannon Elixir Golem Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram
Earthquake
Cannon Elixir Golem Goblin Cage
Arrows
Royal Delivery
Elixir Golem Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram
Fireball
Cannon Elixir Golem Musketeer Goblin Cage Battle Ram
Poison
Cannon Elixir Golem Musketeer Goblin Cage
Lightning
Cannon Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Elixir Golem Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Elixir Golem Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elixir Golem
Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A
Elixir Golem Musketeer The Log
Musketeer
Elixir Golem Mini P.E.K.K.A Goblin Cage Battle Ram The Log
Goblin Cage
Musketeer Battle Ram The Log
Battle Ram
The Log Musketeer Goblin Cage
The Log
Battle Ram Elixir Golem Mini P.E.K.K.A Musketeer Goblin Cage
Goblinstein

Defense Synergies 4 4

Cannon
Musketeer The Log Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
The Log Cannon Musketeer
Musketeer
Cannon The Log Mini P.E.K.K.A Goblin Cage
Goblin Cage
Musketeer The Log
Battle Ram
The Log
Cannon Mini P.E.K.K.A Musketeer Goblin Cage
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Goblin Cage The Log
Mini P.E.K.K.A Cannon Musketeer Goblin Cage The Log
Cannon Mini P.E.K.K.A Goblin Cage Musketeer
Cannon Mini P.E.K.K.A Goblin Cage Musketeer
Mini P.E.K.K.A Goblin Cage The Log
The Log Cannon Musketeer
Musketeer Cannon Goblin Cage
Cannon Musketeer Goblin Cage The Log
Cannon Mini P.E.K.K.A Musketeer Goblin Cage
Cannon Mini P.E.K.K.A Musketeer
Cannon Musketeer The Log
Musketeer
Cannon Mini P.E.K.K.A Goblin Cage Musketeer The Log
Cannon Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Cannon Goblin Cage
Cannon Mini P.E.K.K.A Goblin Cage The Log
Cannon Mini P.E.K.K.A Musketeer Goblin Cage
Cannon Goblin Cage Musketeer The Log
Goblin Cage The Log Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer Goblin Cage
Cannon Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Musketeer Goblin Cage The Log
Mini P.E.K.K.A Musketeer Goblin Cage The Log
Cannon Mini P.E.K.K.A Musketeer Goblin Cage
Musketeer
Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage Mini P.E.K.K.A The Log
Cannon Musketeer Goblin Cage
Mini P.E.K.K.A Musketeer Goblin Cage
Goblin Cage The Log
Mini P.E.K.K.A Cannon Goblin Cage
Cannon Musketeer Goblin Cage
Mini P.E.K.K.A Musketeer Goblin Cage The Log
Cannon Mini P.E.K.K.A Musketeer Goblin Cage The Log
Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
The Log
Musketeer
Musketeer The Log
The Log
The Log
Mini P.E.K.K.A Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Musketeer
Mini P.E.K.K.A
Musketeer The Log
The Log
Musketeer
Musketeer
The Log
Mini P.E.K.K.A Musketeer
The Log Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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