My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Goblin Barrel Dark Prince
Barbarian Barrel
Cannon Goblin Barrel Dark Prince Ice Wizard
The Log
Cannon Goblin Barrel Dark Prince
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Dark Prince P.E.K.K.A Ice Wizard
Fireball
Cannon Goblin Barrel Ice Wizard
Poison
Cannon Ice Wizard
Lightning
Cannon Dark Prince Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Ice Wizard Fireball Dark Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Dark Prince The Log Mega Knight
Goblin Barrel
Dark Prince P.E.K.K.A Ice Wizard Mega Knight
Dark Prince
Goblin Barrel Fireball Ice Wizard
P.E.K.K.A
Goblin Barrel The Log Ice Wizard
The Log
Fireball P.E.K.K.A Mega Knight
Ice Wizard
Goblin Barrel Dark Prince P.E.K.K.A
Mega Knight
Fireball Goblin Barrel The Log

Defense Synergies 3 12

Cannon
The Log Fireball Dark Prince Ice Wizard
Fireball
The Log Cannon Dark Prince Ice Wizard Mega Knight
Goblin Barrel
Dark Prince
Cannon Fireball The Log Ice Wizard
P.E.K.K.A
The Log Ice Wizard
The Log
Cannon Fireball P.E.K.K.A Dark Prince Ice Wizard Mega Knight
Ice Wizard
Cannon Fireball Dark Prince P.E.K.K.A The Log Mega Knight
Mega Knight
Fireball The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
P.E.K.K.A Cannon Dark Prince The Log Ice Wizard Mega Knight
Cannon P.E.K.K.A Mega Knight Dark Prince Ice Wizard
Cannon P.E.K.K.A Dark Prince Ice Wizard Mega Knight
Fireball Dark Prince P.E.K.K.A The Log Mega Knight
Fireball The Log Cannon Dark Prince Ice Wizard Mega Knight
Cannon Fireball Ice Wizard
Cannon Fireball P.E.K.K.A The Log Mega Knight
Cannon P.E.K.K.A Ice Wizard
Cannon Dark Prince Ice Wizard Mega Knight
Ice Wizard Cannon Fireball Dark Prince The Log Mega Knight
Fireball Ice Wizard
Cannon P.E.K.K.A Mega Knight Fireball Dark Prince The Log Ice Wizard
Fireball Mega Knight Cannon Dark Prince P.E.K.K.A The Log
P.E.K.K.A Cannon Mega Knight
Cannon Fireball P.E.K.K.A The Log Mega Knight
Mega Knight Cannon Fireball Dark Prince P.E.K.K.A
Cannon Fireball Mega Knight Dark Prince The Log Ice Wizard
The Log Cannon Fireball Dark Prince Ice Wizard Mega Knight
P.E.K.K.A Cannon
Dark Prince Mega Knight Cannon Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Dark Prince P.E.K.K.A
Fireball The Log Mega Knight
P.E.K.K.A Mega Knight Dark Prince The Log
Dark Prince P.E.K.K.A Mega Knight Fireball The Log
P.E.K.K.A Cannon Dark Prince Mega Knight
Fireball Ice Wizard
Dark Prince P.E.K.K.A Fireball Ice Wizard
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Mega Knight Fireball Dark Prince The Log
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Mega Knight Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Mega Knight Cannon Fireball
Cannon Fireball Mega Knight
Fireball Dark Prince P.E.K.K.A The Log
Mega Knight Cannon Fireball Dark Prince P.E.K.K.A The Log Ice Wizard
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log Mega Knight
Fireball Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball
Fireball Dark Prince The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball Dark Prince The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Ice Wizard Mega Knight
Fireball The Log Ice Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Ice Wizard
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball The Log
Fireball Dark Prince
Fireball Ice Wizard
The Log Fireball
Fireball Dark Prince Mega Knight
The Log Fireball
Fireball
Dark Prince P.E.K.K.A Mega Knight
Fireball The Log
Fireball
Fireball Dark Prince The Log Mega Knight
P.E.K.K.A
Fireball Mega Knight

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