My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Goblin Barrel Guards Princess
Zap
Cannon Goblin Barrel Guards Princess
Barbarian Barrel
Cannon Goblin Barrel Guards Princess Electro Wizard
The Log
Cannon Goblin Barrel Guards Princess
Earthquake
Cannon Goblin Barrel Guards
Arrows
Goblin Barrel Guards Princess
Royal Delivery
Goblin Barrel Guards P.E.K.K.A Princess Electro Wizard
Fireball
Cannon Goblin Barrel Princess Electro Wizard
Poison
Cannon Guards Princess Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Guards Princess Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
The Log Princess Electro Wizard
Goblin Barrel
Guards P.E.K.K.A Princess
Guards
Goblin Barrel The Log
P.E.K.K.A
Electro Wizard Goblin Barrel The Log Princess
The Log
Fireball Guards P.E.K.K.A Princess
Princess
Fireball Goblin Barrel P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 3 13

Cannon
The Log Fireball Guards Princess Electro Wizard
Fireball
The Log Cannon Princess Electro Wizard
Goblin Barrel
Guards
Cannon The Log Princess Electro Wizard
P.E.K.K.A
The Log Princess Electro Wizard
The Log
Cannon Fireball P.E.K.K.A Guards Princess Electro Wizard
Princess
Cannon Fireball Guards P.E.K.K.A The Log
Electro Wizard
Cannon Fireball Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log Electro Wizard
P.E.K.K.A Cannon The Log Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Guards Electro Wizard
Fireball P.E.K.K.A The Log Princess
Fireball The Log Cannon Guards Electro Wizard
Electro Wizard Cannon Fireball Princess
Cannon Fireball P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A Princess
Guards Cannon Electro Wizard
Guards Electro Wizard Cannon Fireball The Log Princess
Fireball Princess Electro Wizard
Cannon P.E.K.K.A Fireball Guards The Log Electro Wizard
Fireball Cannon Guards P.E.K.K.A The Log Princess Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon Fireball P.E.K.K.A The Log Electro Wizard
Cannon Fireball P.E.K.K.A Electro Wizard
Cannon Fireball Guards The Log Electro Wizard
The Log Cannon Fireball Guards Princess Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon Fireball Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard The Log
Guards P.E.K.K.A The Log Electro Wizard
Guards P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Cannon Guards
Fireball Princess Electro Wizard
Guards P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball The Log
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
P.E.K.K.A Fireball Guards The Log Electro Wizard
P.E.K.K.A Cannon Fireball Guards
Cannon Fireball Princess
Guards Electro Wizard Fireball P.E.K.K.A The Log
Cannon Fireball P.E.K.K.A The Log Princess Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards The Log
Fireball The Log Princess Electro Wizard
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Guards Electro Wizard
Fireball The Log Princess Electro Wizard
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fireball The Log Princess Electro Wizard
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess Electro Wizard
Fireball The Log Princess
Fireball The Log
Fireball Princess Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball The Log
Fireball Princess Electro Wizard
P.E.K.K.A
Fireball The Log Princess
Electro Wizard Fireball Guards Princess
Fireball Princess Electro Wizard
The Log Fireball
Fireball Princess Electro Wizard
The Log Fireball Princess
Fireball
P.E.K.K.A
Fireball Guards The Log Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball The Log Princess Electro Wizard
P.E.K.K.A
Fireball

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