My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon Witch
Zap
Bats Cannon Firecracker Witch
Barbarian Barrel
Cannon Firecracker Witch
The Log
Cannon Firecracker Witch
Earthquake
Cannon Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Witch Bowler
Fireball
Cannon Firecracker Witch Bowler
Poison
Bats Cannon Firecracker Witch
Lightning
Cannon Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Firecracker Fireball Witch Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Firecracker

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Bowler
Cannon
Firecracker
Bats Bowler
Fireball
The Log
Witch
Bowler
Bowler
Bats Firecracker Witch The Log
Electro Giant
The Log
Fireball Bowler

Defense Synergies 4 11

Bats
Cannon Firecracker Bowler The Log
Cannon
The Log Bats Firecracker Fireball Witch Bowler Electro Giant
Firecracker
The Log Bats Cannon
Fireball
The Log Cannon
Witch
Cannon Bowler The Log
Bowler
The Log Bats Cannon Witch
Electro Giant
Cannon
The Log
Cannon Firecracker Fireball Bowler Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Fireball The Log
Bats Cannon Firecracker Witch The Log
Cannon Witch Bowler Bats
Cannon Witch Bats Firecracker Bowler
Firecracker Fireball Bowler The Log
Fireball Bowler The Log Bats Cannon Firecracker
Bats Cannon Firecracker Fireball Witch
Bowler Cannon Fireball Electro Giant The Log
Cannon Witch
Cannon Firecracker Bowler
Bats Witch Cannon Firecracker Fireball Bowler Electro Giant The Log
Bats Firecracker Fireball Witch
Cannon Bowler Bats Fireball Witch The Log
Fireball Bowler Bats Cannon Firecracker Witch The Log
Cannon
Cannon Fireball Bowler Electro Giant The Log
Bats Cannon Firecracker Fireball Witch Bowler
Cannon Fireball Bats Firecracker Witch Bowler The Log
Witch The Log Bats Cannon Firecracker Fireball Bowler
Cannon
Bowler Bats Cannon Firecracker Fireball Witch Electro Giant The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Bowler Electro Giant
Fireball Firecracker Bowler The Log
Bats Witch Bowler The Log
Bowler Bats Fireball The Log
Cannon Witch Bowler
Firecracker Fireball Electro Giant Bats Witch
Bats Fireball Witch Bowler
Bats Firecracker Fireball Witch The Log
Witch Cannon
Bats Witch Bowler
Fireball Bowler Electro Giant The Log
Bowler Cannon Fireball Witch
Cannon Firecracker Fireball Witch Bowler Electro Giant
Witch Electro Giant Bats Firecracker Fireball Bowler The Log
Bats Bowler Cannon Firecracker Fireball Witch Electro Giant The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Bowler The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker Bowler The Log
Firecracker Fireball Electro Giant Bats Witch
Firecracker Witch Bowler The Log
Fireball The Log Firecracker Bowler
Fireball The Log Firecracker
Bats Fireball Bowler
Firecracker Fireball Bowler The Log
Fireball Firecracker
Firecracker Fireball Bowler The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch Bowler The Log
Firecracker Fireball Bowler The Log
Fireball
Bats
Firecracker Fireball Bowler The Log
Firecracker Fireball Witch Bowler Electro Giant The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
Firecracker Electro Giant The Log Fireball Witch Bowler
Witch
Firecracker Fireball The Log Witch Bowler
Fireball Witch Bowler The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Witch Electro Giant
Bats Firecracker Fireball Witch Electro Giant
Fireball Bowler
Fireball The Log
Firecracker Fireball
Firecracker Fireball Bowler The Log
Bats Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker Bowler
The Log Firecracker Fireball Bowler
Fireball Electro Giant
Firecracker
Electro Giant Bats Firecracker Fireball Witch Bowler The Log
Firecracker Bats Fireball Witch
Firecracker Fireball Witch Bowler Electro Giant The Log
Fireball Firecracker Bowler

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