My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Balloon Prince Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Cannon Flying Machine Balloon
Zap
Cannon Flying Machine Balloon Prince
Barbarian Barrel
Cannon Magic Archer
The Log
Cannon Prince
Earthquake
Cannon
Arrows
Flying Machine
Royal Delivery
Flying Machine Balloon Prince Magic Archer Mother Witch
Fireball
Cannon Flying Machine Balloon Magic Archer Mother Witch
Poison
Cannon Flying Machine Balloon Magic Archer Mother Witch
Lightning
Cannon Balloon Prince Magic Archer Mother Witch
Rocket
Balloon Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Fireball Flying Machine Magic Archer Mother Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Fireball Flying Machine

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
The Log Magic Archer
Flying Machine
Balloon Prince
Balloon
Flying Machine The Log Magic Archer
Prince
Flying Machine The Log Magic Archer
The Log
Fireball Balloon Prince Magic Archer
Magic Archer
Fireball Balloon Prince The Log Mother Witch
Mother Witch
Magic Archer

Defense Synergies 3 11

Cannon
The Log Fireball Flying Machine Prince Magic Archer Mother Witch
Fireball
The Log Cannon
Flying Machine
Cannon Prince The Log
Balloon
Prince
The Log Cannon Flying Machine Magic Archer
The Log
Cannon Fireball Prince Flying Machine Magic Archer Mother Witch
Magic Archer
Cannon Prince The Log Mother Witch
Mother Witch
Cannon The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Flying Machine The Log Magic Archer
Cannon Flying Machine Prince The Log
Cannon Prince
Cannon Prince
Fireball Prince The Log
Fireball The Log Cannon Flying Machine Magic Archer Mother Witch
Cannon Fireball Flying Machine Magic Archer
Cannon Fireball Flying Machine The Log Magic Archer
Cannon Prince
Cannon Prince
Mother Witch Cannon Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine Magic Archer
Cannon Prince Fireball Flying Machine The Log
Fireball Cannon Prince The Log Magic Archer
Cannon Prince
Cannon Fireball Prince The Log
Cannon Fireball Prince
Cannon Fireball Flying Machine Prince The Log Magic Archer
The Log Cannon Fireball Flying Machine Magic Archer Mother Witch
Cannon Prince
Cannon Fireball Flying Machine Prince The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Flying Machine Prince The Log Magic Archer
Prince The Log
Prince Fireball The Log
Cannon Prince
Fireball Mother Witch Flying Machine Magic Archer
Prince Fireball Flying Machine
Prince
Fireball Flying Machine Prince The Log Magic Archer
Cannon
Flying Machine Prince
Fireball Prince The Log
Prince Cannon Fireball
Cannon Fireball Flying Machine Magic Archer
Fireball Flying Machine Prince The Log Magic Archer
Cannon Fireball Flying Machine The Log Magic Archer Mother Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine The Log
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine Prince The Log
Fireball The Log Magic Archer
Fireball Mother Witch Flying Machine Magic Archer
Flying Machine The Log Magic Archer
Fireball The Log Flying Machine Magic Archer
Fireball The Log Flying Machine
Fireball Prince
Fireball Flying Machine Prince The Log Magic Archer
Fireball Flying Machine Magic Archer
Flying Machine Fireball The Log Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Prince The Log Magic Archer
Fireball Flying Machine The Log Magic Archer
Magic Archer Fireball Flying Machine The Log
Fireball
Fireball Flying Machine Prince The Log Magic Archer
Fireball Flying Machine The Log Magic Archer Mother Witch
Fireball Prince The Log Magic Archer
Fireball
Prince The Log
Fireball Flying Machine The Log
The Log Mother Witch Fireball Magic Archer
Fireball The Log Flying Machine Magic Archer
Fireball Flying Machine Prince The Log Magic Archer
Fireball The Log Magic Archer
Fireball Flying Machine Magic Archer Mother Witch
Fireball Flying Machine
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Prince
Fireball The Log Magic Archer
Fireball Flying Machine Prince Magic Archer
Fireball Flying Machine Magic Archer
The Log Fireball
Fireball Flying Machine Prince Magic Archer
The Log Fireball Flying Machine Magic Archer
Fireball
Flying Machine Prince
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Prince The Log Magic Archer
Prince
Fireball

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