My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Cannon Hog Rider Goblin Barrel Skeleton Army
Zap
Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Goblin Barrel Skeleton Army Magic Archer
The Log
Cannon Hog Rider Goblin Barrel Skeleton Army
Earthquake
Cannon Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Goblin Barrel Skeleton Army Magic Archer
Fireball
Cannon Hog Rider Goblin Barrel Skeleton Army Magic Archer
Poison
Cannon Skeleton Army Magic Archer
Lightning
Cannon Magic Archer Goblinstein
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Skeleton Army Fireball Hog Rider Magic Archer Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Goblin Barrel Skeleton Army Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider Magic Archer Mega Knight
Hog Rider
Fireball Goblin Barrel Magic Archer Mega Knight
Goblin Barrel
Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Magic Archer
Fireball Hog Rider Mega Knight
Mega Knight
Fireball Hog Rider Goblin Barrel Magic Archer
Goblinstein

Defense Synergies 0 6

Cannon
Fireball Skeleton Army Magic Archer
Fireball
Cannon Mega Knight
Hog Rider
Goblin Barrel
Skeleton Army
Cannon Magic Archer
Magic Archer
Cannon Skeleton Army Mega Knight
Mega Knight
Fireball Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Magic Archer
Skeleton Army Cannon Mega Knight
Cannon Skeleton Army Mega Knight
Cannon Skeleton Army Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Cannon Magic Archer Mega Knight
Cannon Fireball Magic Archer
Cannon Fireball Magic Archer Mega Knight
Cannon Skeleton Army
Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Fireball Magic Archer Mega Knight
Fireball Magic Archer
Cannon Skeleton Army Mega Knight Fireball
Fireball Skeleton Army Mega Knight Cannon Magic Archer
Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Fireball Mega Knight
Mega Knight Cannon Fireball Skeleton Army
Cannon Fireball Mega Knight Skeleton Army Magic Archer
Cannon Fireball Magic Archer Mega Knight
Cannon
Skeleton Army Mega Knight Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball
Fireball Magic Archer Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Fireball
Cannon Skeleton Army Mega Knight
Fireball Magic Archer
Skeleton Army Fireball
Mega Knight Skeleton Army
Mega Knight Fireball Skeleton Army Magic Archer
Cannon Skeleton Army
Mega Knight
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Cannon Fireball
Cannon Fireball Skeleton Army Magic Archer Mega Knight
Skeleton Army Fireball Magic Archer
Mega Knight Cannon Fireball Magic Archer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Fireball Skeleton Army Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball
Mega Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer Mega Knight
Fireball Mega Knight

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