My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Dark Prince Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Demolisher Dark Prince
Giant Snowball
Cannon Hog Rider
Zap
Cannon Dark Prince
Barbarian Barrel
Cannon Dark Prince Hunter Electro Wizard
The Log
Cannon Hog Rider Goblin Demolisher Dark Prince Hunter
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Hog Rider Goblin Demolisher Dark Prince Hunter Electro Wizard
Fireball
Cannon Hog Rider Hunter Electro Wizard
Poison
Cannon Hunter Electro Wizard
Lightning
Cannon Dark Prince Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Barbarian Barrel Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Cannon Fireball Hog Rider Goblin Demolisher Dark Prince Hunter Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Cannon Fireball Hog Rider

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider Dark Prince Electro Wizard
Hog Rider
Fireball Goblin Demolisher Barbarian Barrel Dark Prince Hunter Electro Wizard
Goblin Demolisher
Hog Rider
Barbarian Barrel
Hog Rider Dark Prince Hunter
Dark Prince
Fireball Hog Rider Barbarian Barrel Electro Wizard
Hunter
Hog Rider Barbarian Barrel
Electro Wizard
Fireball Hog Rider Dark Prince

Defense Synergies 1 14

Cannon
Fireball Barbarian Barrel Dark Prince Hunter Electro Wizard
Fireball
Barbarian Barrel Cannon Dark Prince Electro Wizard
Hog Rider
Goblin Demolisher
Dark Prince
Barbarian Barrel
Fireball Cannon Dark Prince Hunter Electro Wizard
Dark Prince
Cannon Fireball Goblin Demolisher Barbarian Barrel Hunter Electro Wizard
Hunter
Cannon Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard
Cannon Fireball Barbarian Barrel Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Goblin Demolisher Barbarian Barrel Electro Wizard
Hunter Cannon Dark Prince Electro Wizard
Cannon Hunter Dark Prince Electro Wizard
Cannon Hunter Dark Prince Electro Wizard
Fireball Goblin Demolisher Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Cannon Goblin Demolisher Dark Prince Hunter Electro Wizard
Hunter Electro Wizard Cannon Fireball
Cannon Fireball Barbarian Barrel Electro Wizard
Cannon Hunter
Cannon Barbarian Barrel Dark Prince Hunter Electro Wizard
Electro Wizard Cannon Fireball Goblin Demolisher Barbarian Barrel Dark Prince Hunter
Hunter Fireball Electro Wizard
Cannon Hunter Fireball Dark Prince Electro Wizard
Fireball Cannon Goblin Demolisher Barbarian Barrel Dark Prince Hunter Electro Wizard
Cannon Hunter Electro Wizard
Cannon Fireball Hunter Electro Wizard
Cannon Fireball Dark Prince Hunter Electro Wizard
Cannon Fireball Goblin Demolisher Barbarian Barrel Dark Prince Hunter Electro Wizard
Barbarian Barrel Hunter Cannon Fireball Goblin Demolisher Dark Prince Electro Wizard
Cannon Hunter Electro Wizard
Goblin Demolisher Dark Prince Cannon Fireball Barbarian Barrel Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Dark Prince Electro Wizard
Fireball Electro Wizard Barbarian Barrel Hunter
Dark Prince Hunter Electro Wizard
Dark Prince Hunter Fireball Barbarian Barrel Electro Wizard
Cannon Dark Prince Hunter
Fireball Goblin Demolisher Hunter Electro Wizard
Dark Prince Fireball Hunter Electro Wizard
Dark Prince Hunter
Electro Wizard Fireball Barbarian Barrel Dark Prince
Cannon
Dark Prince Hunter
Fireball Dark Prince Electro Wizard
Dark Prince Cannon Fireball Hunter
Cannon Fireball Goblin Demolisher
Electro Wizard Fireball Barbarian Barrel Dark Prince Hunter
Cannon Fireball Barbarian Barrel Dark Prince Hunter Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Dark Prince
Fireball Goblin Demolisher Barbarian Barrel Dark Prince
Fireball Hunter
Goblin Demolisher
Fireball Goblin Demolisher Barbarian Barrel Hunter
Fireball
Fireball Electro Wizard
Fireball Barbarian Barrel Dark Prince Electro Wizard
Fireball
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Goblin Demolisher Barbarian Barrel Hunter
Fireball Goblin Demolisher Barbarian Barrel
Fireball Barbarian Barrel
Fireball Goblin Demolisher Barbarian Barrel Dark Prince Hunter Electro Wizard
Fireball Goblin Demolisher Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Goblin Demolisher Fireball Barbarian Barrel Dark Prince Hunter
Fireball Barbarian Barrel Hunter Electro Wizard
Fireball
Fireball Barbarian Barrel
Fireball Hunter Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Hunter
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Barbarian Barrel Dark Prince
Fireball Hunter Electro Wizard
Fireball Barbarian Barrel
Fireball Dark Prince Hunter Electro Wizard
Fireball
Fireball
Dark Prince
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Barbarian Barrel Dark Prince Electro Wizard
Fireball

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