My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
RIP
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Wall Breakers Graveyard
Giant Snowball
Cannon Hog Rider Royal Hogs Wall Breakers Graveyard
Zap
Cannon Royal Hogs Wall Breakers Graveyard
Barbarian Barrel
Cannon Royal Hogs Wall Breakers Graveyard
The Log
Cannon Hog Rider Royal Hogs Wall Breakers Graveyard
Earthquake
Cannon Hog Rider Royal Hogs Graveyard
Arrows
Royal Hogs Wall Breakers Graveyard
Royal Delivery
Hog Rider Royal Hogs Wall Breakers Graveyard
Fireball
Cannon Hog Rider Royal Hogs Wall Breakers
Poison
Cannon Royal Hogs Graveyard
Lightning
Cannon
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Cannon Fireball Hog Rider Freeze Royal Hogs Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Rage Cannon Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider Graveyard Royal Hogs Wall Breakers Freeze
Hog Rider
Fireball Rage Freeze Graveyard
Royal Hogs
Fireball
Wall Breakers
Fireball
Rage
Hog Rider
Freeze
Hog Rider Graveyard Fireball
Graveyard
Fireball Freeze Hog Rider

Defense Synergies 0 2

Cannon
Fireball
Fireball
Cannon Freeze
Hog Rider
Royal Hogs
Wall Breakers
Rage
Freeze
Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Cannon
Cannon Freeze
Cannon
Fireball
Fireball Freeze Cannon
Cannon Fireball Freeze
Cannon Fireball
Cannon
Cannon
Cannon Fireball Freeze
Fireball
Cannon Fireball Freeze
Fireball Cannon Freeze
Cannon
Cannon Fireball Freeze
Cannon Fireball
Cannon Fireball
Freeze Cannon Fireball
Cannon
Cannon Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball
Fireball
Cannon
Fireball Freeze
Fireball
Freeze Fireball
Cannon
Fireball
Cannon Fireball
Cannon Fireball
Fireball Freeze
Cannon Fireball Freeze
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Freeze
Fireball Freeze
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Freeze
Fireball
Fireball
Fireball
Fireball Freeze
Fireball
Fireball
Fireball
Fireball
Fireball
Freeze Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Freeze
Fireball
Freeze
Fireball
Fireball
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Freeze
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: