My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Cannon Hog Rider Skeleton Army Witch
Zap
Cannon Skeleton Army Witch
Barbarian Barrel
Cannon Skeleton Army Witch Giant Skeleton Electro Wizard
The Log
Cannon Hog Rider Skeleton Army Witch Giant Skeleton
Earthquake
Cannon Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Skeleton Army Witch Giant Skeleton Electro Wizard
Fireball
Cannon Hog Rider Skeleton Army Witch Electro Wizard
Poison
Cannon Skeleton Army Witch Electro Wizard
Lightning
Cannon Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Fireball Hog Rider Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Fireball The Log Witch Giant Skeleton Electro Wizard
Skeleton Army
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Hog Rider Witch The Log Electro Wizard
The Log
Hog Rider Fireball Giant Skeleton
Electro Wizard
Fireball Hog Rider Giant Skeleton

Defense Synergies 2 14

Cannon
The Log Fireball Skeleton Army Witch Electro Wizard
Fireball
The Log Cannon Electro Wizard
Hog Rider
Skeleton Army
Cannon Giant Skeleton The Log Electro Wizard
Witch
Cannon Giant Skeleton The Log Electro Wizard
Giant Skeleton
Skeleton Army Witch The Log Electro Wizard
The Log
Cannon Fireball Skeleton Army Witch Giant Skeleton Electro Wizard
Electro Wizard
Cannon Fireball Skeleton Army Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log Electro Wizard
Skeleton Army Cannon Witch The Log Electro Wizard
Cannon Skeleton Army Witch Giant Skeleton Electro Wizard
Cannon Skeleton Army Witch Electro Wizard
Fireball Skeleton Army Giant Skeleton The Log
Fireball Skeleton Army The Log Cannon Electro Wizard
Electro Wizard Cannon Fireball Witch
Cannon Fireball Giant Skeleton The Log Electro Wizard
Cannon Witch Skeleton Army
Skeleton Army Cannon Giant Skeleton Electro Wizard
Skeleton Army Witch Electro Wizard Cannon Fireball Giant Skeleton The Log
Fireball Witch Electro Wizard
Cannon Skeleton Army Fireball Witch Giant Skeleton The Log Electro Wizard
Fireball Skeleton Army Cannon Witch The Log Electro Wizard
Skeleton Army Cannon Electro Wizard
Skeleton Army Cannon Fireball The Log Electro Wizard
Cannon Fireball Skeleton Army Witch Electro Wizard
Cannon Fireball Skeleton Army Witch The Log Electro Wizard
Witch The Log Cannon Fireball Giant Skeleton Electro Wizard
Cannon Electro Wizard
Skeleton Army Cannon Fireball Witch Giant Skeleton The Log Electro Wizard
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Giant Skeleton Electro Wizard
Fireball Electro Wizard The Log
Skeleton Army Giant Skeleton Witch The Log Electro Wizard
Skeleton Army Giant Skeleton Fireball The Log Electro Wizard
Giant Skeleton Cannon Skeleton Army Witch
Fireball Witch Electro Wizard
Skeleton Army Fireball Witch Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Fireball Skeleton Army Witch The Log
Witch Cannon Skeleton Army
Witch Giant Skeleton
Skeleton Army Fireball Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Cannon Fireball Witch
Cannon Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Fireball Giant Skeleton The Log
Cannon Fireball Witch Giant Skeleton The Log Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log Electro Wizard
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Witch The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Electro Wizard Fireball Skeleton Army Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Giant Skeleton
Fireball Witch Giant Skeleton The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Giant Skeleton The Log Electro Wizard
Fireball

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