My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Prince Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Prince Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Cannon Flying Machine Guards
Zap
Cannon Flying Machine Guards Prince
Barbarian Barrel
Cannon Guards Magic Archer
The Log
Cannon Mini P.E.K.K.A Guards Prince
Earthquake
Cannon Guards
Arrows
Flying Machine Guards
Royal Delivery
Mini P.E.K.K.A Flying Machine Guards Prince Magic Archer
Fireball
Cannon Flying Machine Magic Archer
Poison
Cannon Flying Machine Guards Magic Archer
Lightning
Cannon Mini P.E.K.K.A Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Fireball Mini P.E.K.K.A Flying Machine Magic Archer Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Guards Fireball Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Magic Archer
Mini P.E.K.K.A
Electro Giant Magic Archer
Flying Machine
Prince
Guards
Prince
Flying Machine Electro Giant Magic Archer
Electro Giant
Mini P.E.K.K.A Prince
Magic Archer
Fireball Mini P.E.K.K.A Prince

Defense Synergies 0 17

Cannon
Fireball Mini P.E.K.K.A Flying Machine Guards Prince Electro Giant Magic Archer
Fireball
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Fireball Guards Electro Giant Magic Archer
Flying Machine
Cannon Guards Prince
Guards
Cannon Mini P.E.K.K.A Flying Machine Prince Magic Archer
Prince
Cannon Flying Machine Guards Electro Giant Magic Archer
Electro Giant
Cannon Mini P.E.K.K.A Prince
Magic Archer
Cannon Mini P.E.K.K.A Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Flying Machine Magic Archer
Mini P.E.K.K.A Cannon Flying Machine Prince
Cannon Mini P.E.K.K.A Prince
Cannon Mini P.E.K.K.A Prince Guards
Fireball Mini P.E.K.K.A Prince
Fireball Cannon Flying Machine Guards Magic Archer
Cannon Fireball Flying Machine Magic Archer
Cannon Fireball Flying Machine Electro Giant Magic Archer
Cannon Mini P.E.K.K.A Prince
Guards Cannon Mini P.E.K.K.A Prince
Guards Cannon Fireball Flying Machine Electro Giant Magic Archer
Fireball Flying Machine Magic Archer
Cannon Mini P.E.K.K.A Prince Fireball Flying Machine Guards
Fireball Cannon Mini P.E.K.K.A Guards Prince Magic Archer
Mini P.E.K.K.A Cannon Prince
Cannon Fireball Mini P.E.K.K.A Prince Electro Giant
Cannon Fireball Mini P.E.K.K.A Prince
Cannon Fireball Flying Machine Guards Prince Magic Archer
Cannon Fireball Flying Machine Guards Magic Archer
Mini P.E.K.K.A Cannon Prince
Cannon Fireball Mini P.E.K.K.A Flying Machine Guards Prince Electro Giant
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Prince Electro Giant
Fireball Mini P.E.K.K.A Flying Machine Prince Magic Archer
Guards Mini P.E.K.K.A Prince
Mini P.E.K.K.A Guards Prince Fireball
Cannon Mini P.E.K.K.A Guards Prince
Fireball Electro Giant Flying Machine Magic Archer
Mini P.E.K.K.A Guards Prince Fireball Flying Machine
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Flying Machine Prince Magic Archer
Cannon Guards
Mini P.E.K.K.A Flying Machine Guards Prince
Fireball Guards Prince Electro Giant
Mini P.E.K.K.A Prince Cannon Fireball Guards
Cannon Fireball Flying Machine Electro Giant Magic Archer
Guards Electro Giant Fireball Mini P.E.K.K.A Flying Machine Prince Magic Archer
Cannon Fireball Mini P.E.K.K.A Flying Machine Electro Giant Magic Archer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine Guards
Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Guards Prince
Fireball Magic Archer
Fireball Electro Giant Flying Machine Magic Archer
Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine
Fireball Mini P.E.K.K.A Guards Prince
Fireball Flying Machine Prince Magic Archer
Fireball Flying Machine Magic Archer
Flying Machine Fireball Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Prince Magic Archer
Fireball Flying Machine Magic Archer
Magic Archer Fireball Flying Machine
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine Prince Magic Archer
Fireball Flying Machine Electro Giant Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Fireball Flying Machine
Electro Giant Fireball Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Prince Magic Archer
Fireball Magic Archer
Fireball Flying Machine Electro Giant Magic Archer
Fireball Flying Machine Guards Electro Giant
Fireball Mini P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Prince
Fireball Magic Archer
Fireball Flying Machine Guards Prince Magic Archer
Fireball Flying Machine Magic Archer
Fireball
Fireball Mini P.E.K.K.A Flying Machine Prince Magic Archer
Fireball Flying Machine Magic Archer
Fireball Electro Giant
Flying Machine Prince
Electro Giant Fireball Flying Machine Guards Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Prince Electro Giant Magic Archer
Prince
Fireball

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