My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Cannon Guards Skeleton Army
Zap
Cannon Guards Skeleton Army
Barbarian Barrel
Cannon Guards Skeleton Army Executioner
The Log
Cannon Mini P.E.K.K.A Guards Skeleton Army
Earthquake
Cannon Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Mini P.E.K.K.A Guards Skeleton Army Bowler Executioner P.E.K.K.A
Fireball
Cannon Skeleton Army Bowler Executioner
Poison
Cannon Guards Skeleton Army Executioner
Lightning
Cannon Mini P.E.K.K.A Bowler Executioner
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army Bowler Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Skeleton Army Fireball Mini P.E.K.K.A Bowler Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Guards Skeleton Army Fireball

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Mini P.E.K.K.A
Bowler
Guards
Skeleton Army
Bowler
Mini P.E.K.K.A Executioner
Executioner
Bowler P.E.K.K.A
P.E.K.K.A
Executioner

Defense Synergies 0 13

Cannon
Fireball Mini P.E.K.K.A Guards Skeleton Army Bowler
Fireball
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Fireball Guards Skeleton Army Bowler Executioner
Guards
Cannon Mini P.E.K.K.A Skeleton Army Executioner
Skeleton Army
Cannon Mini P.E.K.K.A Guards Executioner
Bowler
Cannon Mini P.E.K.K.A
Executioner
Mini P.E.K.K.A Guards Skeleton Army
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Fireball Executioner
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Cannon Executioner
Cannon Mini P.E.K.K.A Skeleton Army Bowler P.E.K.K.A Executioner
Cannon Mini P.E.K.K.A Skeleton Army P.E.K.K.A Guards Bowler
Fireball Mini P.E.K.K.A Skeleton Army Bowler P.E.K.K.A
Fireball Skeleton Army Bowler Cannon Guards Executioner
Cannon Fireball Executioner
Bowler Cannon Fireball P.E.K.K.A
Cannon Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Guards Skeleton Army Cannon Mini P.E.K.K.A Bowler
Guards Skeleton Army Executioner Cannon Fireball Bowler
Executioner Fireball
Cannon Mini P.E.K.K.A Skeleton Army Bowler P.E.K.K.A Fireball Guards
Fireball Skeleton Army Bowler Executioner Cannon Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon Fireball Mini P.E.K.K.A Bowler P.E.K.K.A
Cannon Fireball Mini P.E.K.K.A Skeleton Army Bowler Executioner P.E.K.K.A
Cannon Fireball Guards Skeleton Army Bowler Executioner
Executioner Cannon Fireball Guards Bowler
Mini P.E.K.K.A P.E.K.K.A Cannon
Skeleton Army Bowler Cannon Fireball Mini P.E.K.K.A Guards Executioner P.E.K.K.A
P.E.K.K.A Cannon Mini P.E.K.K.A Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Fireball Bowler P.E.K.K.A
Fireball Mini P.E.K.K.A Bowler Executioner
Guards Skeleton Army P.E.K.K.A Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Guards Skeleton Army Bowler P.E.K.K.A Fireball
P.E.K.K.A Cannon Mini P.E.K.K.A Guards Skeleton Army Bowler Executioner
Fireball Executioner
Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Fireball Bowler
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Cannon Guards Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Guards Bowler
Skeleton Army P.E.K.K.A Fireball Guards Bowler
Mini P.E.K.K.A Skeleton Army Bowler P.E.K.K.A Cannon Fireball Guards Executioner
Cannon Fireball Skeleton Army Bowler Executioner
Guards Skeleton Army Fireball Mini P.E.K.K.A Bowler Executioner P.E.K.K.A
Bowler Executioner Cannon Fireball Mini P.E.K.K.A P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Bowler Executioner
Fireball
Fireball Guards
Fireball Executioner Bowler
Fireball Executioner
Bowler Executioner
Fireball Bowler Executioner
Fireball
Fireball Mini P.E.K.K.A Guards Bowler
Fireball Bowler
Fireball Executioner
Fireball Bowler Executioner
Fireball
Fireball
Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Bowler Executioner
Fireball Bowler
Fireball Bowler
Fireball
Bowler
Fireball
Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball Bowler
Fireball
Fireball Executioner
Fireball Guards
Fireball Mini P.E.K.K.A Bowler
Fireball
Fireball
P.E.K.K.A
Fireball Bowler
Fireball Guards Skeleton Army
Fireball Executioner
Fireball
Fireball Mini P.E.K.K.A Bowler Executioner
Fireball Bowler Executioner
Fireball
Executioner P.E.K.K.A
Fireball Guards Bowler
Fireball Executioner
Fireball Bowler Executioner
P.E.K.K.A
Fireball Bowler

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