My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Furnace Baby Dragon
Zap
Cannon Furnace
Barbarian Barrel
Cannon Valkyrie Furnace Electro Wizard
The Log
Cannon Mini P.E.K.K.A Furnace
Earthquake
Cannon Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard
Fireball
Cannon Furnace Baby Dragon Electro Wizard
Poison
Cannon Furnace Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Valkyrie Furnace Baby Dragon Electro Wizard
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Fireball Mini P.E.K.K.A Valkyrie Furnace Baby Dragon Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Baby Dragon Electro Wizard
Mini P.E.K.K.A
Valkyrie Furnace Baby Dragon Electro Wizard
Valkyrie
Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard
Furnace
Mini P.E.K.K.A Valkyrie Baby Dragon
Baby Dragon
Fireball Mini P.E.K.K.A Valkyrie Furnace Poison Electro Wizard
Poison
Baby Dragon
Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon

Defense Synergies 1 18

Cannon
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Poison Electro Wizard
Fireball
Cannon Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A
Electro Wizard Cannon Fireball Valkyrie Furnace Baby Dragon
Valkyrie
Cannon Fireball Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard
Furnace
Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Cannon Mini P.E.K.K.A Valkyrie Furnace
Poison
Cannon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Cannon Fireball Valkyrie Furnace Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Cannon Valkyrie Furnace Electro Wizard
Cannon Mini P.E.K.K.A Furnace Valkyrie Electro Wizard
Cannon Mini P.E.K.K.A Valkyrie Furnace Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Poison
Fireball Cannon Valkyrie Furnace Baby Dragon Electro Wizard
Furnace Electro Wizard Cannon Fireball Baby Dragon Poison
Cannon Fireball Valkyrie Baby Dragon Poison Electro Wizard
Cannon Mini P.E.K.K.A Furnace
Cannon Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Poison Electro Wizard Cannon Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon Poison Electro Wizard
Cannon Mini P.E.K.K.A Furnace Fireball Valkyrie Electro Wizard
Fireball Valkyrie Cannon Mini P.E.K.K.A Furnace Baby Dragon Poison Electro Wizard
Mini P.E.K.K.A Cannon Furnace Electro Wizard
Cannon Fireball Mini P.E.K.K.A Furnace Electro Wizard
Cannon Fireball Mini P.E.K.K.A Valkyrie Furnace Poison Electro Wizard
Cannon Fireball Valkyrie Furnace Baby Dragon Electro Wizard
Valkyrie Furnace Baby Dragon Poison Cannon Fireball Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Valkyrie Cannon Fireball Mini P.E.K.K.A Furnace Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Furnace Electro Wizard
Fireball Poison Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie Furnace Electro Wizard
Mini P.E.K.K.A Valkyrie Fireball Electro Wizard
Cannon Mini P.E.K.K.A Valkyrie
Fireball Furnace Poison Baby Dragon Electro Wizard
Mini P.E.K.K.A Fireball Valkyrie Furnace Electro Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Poison
Cannon
Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Poison Electro Wizard
Mini P.E.K.K.A Cannon Fireball Valkyrie
Cannon Fireball Valkyrie Furnace Baby Dragon
Electro Wizard Fireball Mini P.E.K.K.A Valkyrie Furnace Baby Dragon Poison
Valkyrie Poison Cannon Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Cannon Fireball Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie Baby Dragon
Fireball Poison Baby Dragon Electro Wizard
Fireball Baby Dragon Poison
Fireball Valkyrie Poison
Fireball Poison Valkyrie Furnace Baby Dragon
Fireball Poison Furnace Baby Dragon
Furnace Baby Dragon Poison
Fireball Poison Baby Dragon
Fireball Poison
Fireball Mini P.E.K.K.A Poison Electro Wizard
Poison Fireball Valkyrie Electro Wizard
Fireball Poison Baby Dragon
Poison Fireball Baby Dragon
Fireball Baby Dragon Poison
Fireball Furnace Baby Dragon Poison
Fireball Furnace Baby Dragon Poison
Fireball Furnace Baby Dragon Poison
Fireball Poison
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Poison Electro Wizard
Fireball Valkyrie Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Poison
Fireball Baby Dragon Poison
Poison Fireball Valkyrie Furnace Baby Dragon
Fireball Poison Baby Dragon Electro Wizard
Fireball Baby Dragon Poison
Fireball Poison Baby Dragon
Poison Fireball Furnace Baby Dragon Electro Wizard
Electro Wizard Fireball Poison
Fireball Mini P.E.K.K.A
Poison Fireball
Fireball Poison Electro Wizard
Fireball Poison
Electro Wizard Fireball
Fireball Poison Baby Dragon Electro Wizard
Fireball
Fireball Poison Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard
Fireball Baby Dragon Poison
Fireball Poison
Fireball Baby Dragon Poison Electro Wizard
Fireball Poison Electro Wizard
Poison Fireball Baby Dragon Electro Wizard
Fireball

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