My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Cannon Battle Ram Goblin Barrel Witch
Zap
Cannon Battle Ram Goblin Barrel Witch
Barbarian Barrel
Cannon Valkyrie Battle Ram Wizard Goblin Barrel Witch
The Log
Cannon Mini P.E.K.K.A Battle Ram Goblin Barrel Witch
Earthquake
Cannon Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Goblin Barrel Witch
Fireball
Cannon Battle Ram Wizard Goblin Barrel Witch
Poison
Cannon Wizard Witch
Lightning
Cannon Mini P.E.K.K.A Valkyrie Battle Ram Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Fireball Mini P.E.K.K.A Valkyrie Battle Ram Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Goblin Barrel Fireball Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Battle Ram
Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Goblin Barrel Mini P.E.K.K.A Battle Ram Wizard Witch
Battle Ram
Fireball Valkyrie Goblin Barrel Witch
Wizard
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Valkyrie Battle Ram
Witch
Valkyrie Battle Ram

Defense Synergies 0 12

Cannon
Fireball Mini P.E.K.K.A Valkyrie Wizard Witch
Fireball
Cannon Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Cannon Fireball Valkyrie Wizard Witch
Valkyrie
Cannon Fireball Mini P.E.K.K.A Wizard Witch
Battle Ram
Wizard
Cannon Mini P.E.K.K.A Valkyrie
Goblin Barrel
Witch
Cannon Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie Wizard
Mini P.E.K.K.A Cannon Valkyrie Witch
Cannon Mini P.E.K.K.A Witch Valkyrie
Cannon Mini P.E.K.K.A Witch Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Cannon Valkyrie
Cannon Fireball Wizard Witch
Cannon Fireball Valkyrie
Cannon Mini P.E.K.K.A Witch
Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Witch Cannon Fireball Wizard
Fireball Wizard Witch
Cannon Mini P.E.K.K.A Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Wizard Cannon Fireball Mini P.E.K.K.A Valkyrie Witch
Cannon Fireball Valkyrie Wizard Witch
Valkyrie Wizard Witch Cannon Fireball
Mini P.E.K.K.A Cannon
Valkyrie Wizard Cannon Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch
Fireball Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Fireball
Cannon Mini P.E.K.K.A Valkyrie Witch
Fireball Wizard Witch
Mini P.E.K.K.A Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Witch
Witch Cannon
Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie
Mini P.E.K.K.A Cannon Fireball Valkyrie Wizard Witch
Wizard Cannon Fireball Valkyrie Witch
Witch Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Cannon Fireball Mini P.E.K.K.A Wizard Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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