My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Musketeer Skeleton Army Lumberjack
Zap
Cannon Inferno Tower Skeleton Army
Barbarian Barrel
Cannon Musketeer Inferno Tower Skeleton Army Lumberjack
The Log
Cannon Musketeer Skeleton Army Lumberjack
Earthquake
Cannon Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Skeleton Army Lumberjack
Fireball
Cannon Musketeer Inferno Tower Skeleton Army Lumberjack
Poison
Cannon Musketeer Inferno Tower Skeleton Army
Lightning
Cannon Musketeer Inferno Tower Lumberjack
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Fireball Musketeer Lumberjack Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Golem The Log
Musketeer
Golem The Log Lumberjack
Inferno Tower
Skeleton Army
Golem
Fireball Musketeer The Log Lumberjack
The Log
Fireball Musketeer Golem Lumberjack
Lumberjack
Musketeer Golem The Log

Defense Synergies 7 13

Cannon
Musketeer The Log Fireball Inferno Tower Skeleton Army Lumberjack
Fireball
The Log Cannon Musketeer Inferno Tower Lumberjack
Musketeer
Cannon The Log Lumberjack Fireball Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army The Log Cannon Fireball Musketeer Lumberjack
Skeleton Army
Inferno Tower Cannon Musketeer The Log Lumberjack
Golem
The Log
Cannon Fireball Musketeer Inferno Tower Skeleton Army Lumberjack
Lumberjack
Musketeer Cannon Fireball Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Inferno Tower The Log
Inferno Tower Skeleton Army Lumberjack Cannon Musketeer The Log
Cannon Inferno Tower Skeleton Army Lumberjack Musketeer
Cannon Inferno Tower Skeleton Army Lumberjack Musketeer
Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Cannon Musketeer Lumberjack
Musketeer Inferno Tower Cannon Fireball
Cannon Fireball Musketeer Inferno Tower The Log
Cannon Inferno Tower Musketeer Skeleton Army Lumberjack
Skeleton Army Cannon Musketeer Inferno Tower Lumberjack
Skeleton Army Cannon Fireball Musketeer The Log Lumberjack
Musketeer Inferno Tower Fireball
Cannon Inferno Tower Skeleton Army Lumberjack Fireball Musketeer The Log
Fireball Skeleton Army Cannon The Log Lumberjack
Inferno Tower Skeleton Army Cannon Lumberjack
Inferno Tower Skeleton Army Cannon Fireball The Log Lumberjack
Cannon Fireball Musketeer Inferno Tower Skeleton Army Lumberjack
Cannon Fireball Musketeer Skeleton Army The Log Lumberjack
The Log Cannon Fireball Musketeer Lumberjack
Cannon Musketeer Inferno Tower Lumberjack
Skeleton Army Cannon Fireball Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Inferno Tower
Fireball Musketeer The Log Lumberjack
Skeleton Army Lumberjack Musketeer Inferno Tower The Log
Skeleton Army Lumberjack Fireball Musketeer Inferno Tower The Log
Inferno Tower Cannon Musketeer Skeleton Army Lumberjack
Fireball Musketeer
Skeleton Army Fireball Musketeer Inferno Tower Lumberjack
Inferno Tower Skeleton Army Lumberjack
Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Cannon Musketeer Skeleton Army
Musketeer Inferno Tower Lumberjack
Skeleton Army Fireball The Log
Skeleton Army Cannon Fireball Inferno Tower Lumberjack
Cannon Fireball Musketeer Skeleton Army
Inferno Tower Skeleton Army Fireball Musketeer The Log Lumberjack
Cannon Fireball Musketeer Inferno Tower The Log
Cannon Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Lumberjack
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer Skeleton Army
Fireball Musketeer
The Log Fireball
Fireball Musketeer Lumberjack
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: