My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Inferno Dragon
Giant Snowball
Cannon Musketeer Battle Ram Skeleton Army Inferno Dragon
Zap
Cannon Battle Ram Skeleton Army Inferno Dragon
Barbarian Barrel
Cannon Musketeer Battle Ram Skeleton Army
The Log
Cannon Musketeer Battle Ram Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Battle Ram Skeleton Army Inferno Dragon
Fireball
Cannon Musketeer Battle Ram Skeleton Army Inferno Dragon
Poison
Cannon Musketeer Skeleton Army
Lightning
Cannon Musketeer Battle Ram Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Fireball Musketeer Battle Ram Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Battle Ram The Log Mega Knight
Musketeer
Battle Ram The Log Mega Knight
Battle Ram
The Log Fireball Musketeer
Skeleton Army
The Log
Battle Ram Fireball Musketeer Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Musketeer The Log

Defense Synergies 4 12

Cannon
Musketeer The Log Fireball Skeleton Army Inferno Dragon
Fireball
The Log Cannon Musketeer Mega Knight
Musketeer
Cannon The Log Fireball Skeleton Army Mega Knight
Battle Ram
Skeleton Army
Cannon Musketeer The Log Inferno Dragon
The Log
Cannon Fireball Musketeer Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Cannon Skeleton Army The Log Mega Knight
Mega Knight
Fireball Musketeer The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer The Log
Skeleton Army Inferno Dragon Cannon Musketeer The Log Mega Knight
Cannon Skeleton Army Mega Knight Musketeer Inferno Dragon
Cannon Skeleton Army Inferno Dragon Musketeer Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Cannon Musketeer Mega Knight
Musketeer Inferno Dragon Cannon Fireball
Cannon Fireball Musketeer The Log Mega Knight
Cannon Inferno Dragon Musketeer Skeleton Army
Skeleton Army Cannon Musketeer Mega Knight
Skeleton Army Cannon Fireball Musketeer The Log Mega Knight
Musketeer Inferno Dragon Fireball
Cannon Skeleton Army Mega Knight Fireball Musketeer The Log
Fireball Skeleton Army Mega Knight Cannon The Log
Skeleton Army Inferno Dragon Cannon Mega Knight
Skeleton Army Cannon Fireball The Log Inferno Dragon Mega Knight
Mega Knight Cannon Fireball Musketeer Skeleton Army
Cannon Fireball Mega Knight Musketeer Skeleton Army The Log
The Log Cannon Fireball Musketeer Inferno Dragon Mega Knight
Cannon Musketeer Inferno Dragon
Skeleton Army Mega Knight Cannon Fireball Musketeer The Log
Cannon Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball
Fireball Musketeer The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Musketeer The Log
Skeleton Army Mega Knight Fireball Musketeer The Log
Cannon Musketeer Skeleton Army Inferno Dragon Mega Knight
Fireball Musketeer
Skeleton Army Fireball Musketeer
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Fireball Skeleton Army The Log Inferno Dragon
Cannon Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Musketeer
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Cannon Fireball
Cannon Fireball Musketeer Skeleton Army Mega Knight
Skeleton Army Fireball Musketeer The Log Inferno Dragon
Mega Knight Cannon Fireball Musketeer The Log Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log Mega Knight
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Fireball Musketeer The Log Mega Knight
Fireball The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log Musketeer
Fireball Musketeer The Log Mega Knight
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Musketeer Skeleton Army
Fireball Musketeer
The Log Fireball
Fireball Musketeer Mega Knight
The Log Fireball Musketeer
Fireball
Musketeer Mega Knight
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Mega Knight
Inferno Dragon
Fireball Mega Knight

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