My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Dark Prince Ram Rider
Giant Snowball
Cannon Musketeer Guards Skeleton Army Ram Rider
Zap
Cannon Guards Skeleton Army Dark Prince Ram Rider
Barbarian Barrel
Cannon Musketeer Valkyrie Guards Skeleton Army Dark Prince
The Log
Cannon Musketeer Guards Skeleton Army Dark Prince Ram Rider
Earthquake
Cannon Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Musketeer Valkyrie Guards Skeleton Army Dark Prince Ram Rider
Fireball
Cannon Musketeer Skeleton Army Ram Rider
Poison
Cannon Musketeer Guards Skeleton Army
Lightning
Cannon Musketeer Valkyrie Dark Prince Ram Rider
Rocket
Musketeer Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Skeleton Army Fireball Musketeer Valkyrie Dark Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Guards Skeleton Army Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Dark Prince Ram Rider
Musketeer
Valkyrie Dark Prince Ram Rider
Valkyrie
Musketeer Dark Prince Ram Rider
Guards
Ram Rider
Skeleton Army
Dark Prince
Fireball Musketeer Valkyrie Ram Rider
Ram Rider
Fireball Musketeer Valkyrie Guards Dark Prince

Defense Synergies 3 13

Cannon
Musketeer Fireball Valkyrie Guards Skeleton Army Dark Prince
Fireball
Cannon Musketeer Valkyrie Dark Prince Ram Rider
Musketeer
Cannon Valkyrie Guards Fireball Skeleton Army Dark Prince Ram Rider
Valkyrie
Musketeer Cannon Fireball
Guards
Musketeer Cannon Skeleton Army
Skeleton Army
Cannon Musketeer Guards
Dark Prince
Cannon Fireball Musketeer
Ram Rider
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie Ram Rider
Skeleton Army Cannon Musketeer Valkyrie Dark Prince Ram Rider
Cannon Skeleton Army Ram Rider Musketeer Valkyrie Dark Prince
Cannon Skeleton Army Musketeer Valkyrie Guards Dark Prince Ram Rider
Fireball Valkyrie Skeleton Army Dark Prince
Fireball Skeleton Army Cannon Musketeer Valkyrie Guards Dark Prince
Musketeer Ram Rider Cannon Fireball
Cannon Fireball Musketeer Valkyrie Ram Rider
Cannon Musketeer Skeleton Army
Guards Skeleton Army Cannon Musketeer Valkyrie Dark Prince
Valkyrie Guards Skeleton Army Cannon Fireball Musketeer Dark Prince Ram Rider
Musketeer Fireball Ram Rider
Cannon Skeleton Army Fireball Musketeer Valkyrie Guards Dark Prince Ram Rider
Fireball Valkyrie Skeleton Army Cannon Guards Dark Prince
Skeleton Army Cannon Ram Rider
Skeleton Army Cannon Fireball Ram Rider
Cannon Fireball Musketeer Valkyrie Skeleton Army Dark Prince
Cannon Fireball Musketeer Valkyrie Guards Skeleton Army Dark Prince Ram Rider
Valkyrie Cannon Fireball Musketeer Guards Dark Prince Ram Rider
Cannon Musketeer Ram Rider
Valkyrie Skeleton Army Dark Prince Cannon Fireball Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Fireball Dark Prince
Fireball Musketeer Valkyrie
Guards Skeleton Army Musketeer Valkyrie Dark Prince Ram Rider
Valkyrie Guards Skeleton Army Dark Prince Fireball Musketeer Ram Rider
Cannon Musketeer Valkyrie Guards Skeleton Army Dark Prince Ram Rider
Fireball Musketeer Ram Rider
Guards Skeleton Army Dark Prince Fireball Musketeer Valkyrie Ram Rider
Valkyrie Skeleton Army Dark Prince
Fireball Valkyrie Skeleton Army Dark Prince
Cannon Musketeer Guards Skeleton Army
Musketeer Valkyrie Guards Dark Prince
Skeleton Army Fireball Valkyrie Guards Dark Prince
Skeleton Army Dark Prince Cannon Fireball Valkyrie Guards Ram Rider
Cannon Fireball Musketeer Valkyrie Skeleton Army
Guards Skeleton Army Fireball Musketeer Valkyrie Dark Prince
Valkyrie Cannon Fireball Musketeer Dark Prince
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Guards
Fireball Musketeer Ram Rider
Fireball
Fireball Musketeer Valkyrie Guards Dark Prince
Fireball Valkyrie Dark Prince
Fireball Musketeer Ram Rider
Musketeer
Fireball Ram Rider
Fireball Ram Rider
Fireball Musketeer Guards
Fireball Musketeer Valkyrie Dark Prince Ram Rider
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Dark Prince
Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Dark Prince
Fireball Musketeer Ram Rider
Fireball Musketeer Ram Rider
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Guards
Fireball
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer Guards Skeleton Army Dark Prince
Fireball Musketeer Ram Rider
Fireball
Fireball Musketeer Valkyrie Dark Prince
Fireball Musketeer
Fireball
Musketeer Dark Prince
Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer Dark Prince

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