My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Cannon Musketeer Hog Rider Inferno Dragon
Zap
Cannon Inferno Dragon
Barbarian Barrel
Cannon Musketeer Valkyrie
The Log
Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Inferno Dragon
Fireball
Cannon Musketeer Hog Rider Inferno Dragon
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie Inferno Dragon
Rocket
Musketeer Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Fireball Musketeer Valkyrie Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Fireball Musketeer

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider The Log Mega Knight
Musketeer
Valkyrie Hog Rider The Log Mega Knight
Valkyrie
Musketeer Hog Rider
Hog Rider
Fireball Musketeer Valkyrie The Log Mega Knight
The Log
Hog Rider Fireball Musketeer Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Musketeer Hog Rider The Log

Defense Synergies 5 11

Cannon
Musketeer The Log Fireball Valkyrie Inferno Dragon
Fireball
The Log Cannon Musketeer Valkyrie Mega Knight
Musketeer
Cannon Valkyrie The Log Fireball Mega Knight
Valkyrie
Musketeer Cannon Fireball The Log
Hog Rider
The Log
Cannon Fireball Musketeer Valkyrie Inferno Dragon Mega Knight
Inferno Dragon
Cannon The Log Mega Knight
Mega Knight
Fireball Musketeer The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie The Log
Inferno Dragon Cannon Musketeer Valkyrie The Log Mega Knight
Cannon Mega Knight Musketeer Valkyrie Inferno Dragon
Cannon Inferno Dragon Musketeer Valkyrie Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Cannon Musketeer Valkyrie Mega Knight
Musketeer Inferno Dragon Cannon Fireball
Cannon Fireball Musketeer Valkyrie The Log Mega Knight
Cannon Inferno Dragon Musketeer
Cannon Musketeer Valkyrie Mega Knight
Valkyrie Cannon Fireball Musketeer The Log Mega Knight
Musketeer Inferno Dragon Fireball
Cannon Mega Knight Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Mega Knight Cannon The Log
Inferno Dragon Cannon Mega Knight
Cannon Fireball The Log Inferno Dragon Mega Knight
Mega Knight Cannon Fireball Musketeer Valkyrie
Cannon Fireball Valkyrie Mega Knight Musketeer The Log
Valkyrie The Log Cannon Fireball Musketeer Inferno Dragon Mega Knight
Cannon Musketeer Inferno Dragon
Valkyrie Mega Knight Cannon Fireball Musketeer The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball
Fireball Musketeer Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Musketeer Valkyrie The Log
Valkyrie Mega Knight Fireball Musketeer The Log
Cannon Musketeer Valkyrie Inferno Dragon Mega Knight
Fireball Musketeer
Fireball Musketeer Valkyrie
Mega Knight Valkyrie Inferno Dragon
Mega Knight Fireball Valkyrie The Log Inferno Dragon
Cannon Musketeer Inferno Dragon
Inferno Dragon Mega Knight Musketeer Valkyrie
Mega Knight Fireball Valkyrie The Log
Mega Knight Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie Mega Knight
Fireball Musketeer Valkyrie The Log Inferno Dragon
Valkyrie Mega Knight Cannon Fireball Musketeer The Log Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log Mega Knight
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Fireball Musketeer The Log Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie Mega Knight
Inferno Dragon
Fireball The Log Musketeer
Fireball Musketeer The Log Mega Knight
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer Valkyrie Mega Knight
The Log Fireball Musketeer
Fireball
Musketeer Mega Knight
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Mega Knight
Inferno Dragon
Fireball Mega Knight

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