My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Goblin Hut Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Prince
Giant Snowball
Cannon Battle Ram Goblin Hut
Zap
Cannon Battle Ram Goblin Hut Inferno Tower Prince
Barbarian Barrel
Cannon Battle Ram Goblin Hut Inferno Tower Wizard
The Log
Cannon Battle Ram Goblin Hut Prince
Earthquake
Cannon Goblin Hut Inferno Tower
Arrows
Goblin Hut
Royal Delivery
Battle Ram Goblin Hut Wizard Prince
Fireball
Cannon Battle Ram Goblin Hut Inferno Tower Wizard
Poison
Cannon Goblin Hut Inferno Tower Wizard
Lightning
Cannon Battle Ram Goblin Hut Inferno Tower Wizard Prince
Rocket
Goblin Hut Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Fireball Battle Ram Giant Goblin Hut Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Cannon Fireball Battle Ram Giant

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Battle Ram Giant
Battle Ram
Fireball Goblin Hut
Giant
Prince Fireball Goblin Hut Wizard
Goblin Hut
Battle Ram Giant Prince
Inferno Tower
Wizard
Giant Prince
Prince
Giant Goblin Hut Wizard

Defense Synergies 0 10

Cannon
Fireball Inferno Tower Wizard Prince
Fireball
Cannon Goblin Hut Inferno Tower
Battle Ram
Giant
Goblin Hut
Fireball Inferno Tower Wizard
Inferno Tower
Cannon Fireball Goblin Hut Prince
Wizard
Cannon Goblin Hut Prince
Prince
Cannon Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Goblin Hut Inferno Tower Wizard
Inferno Tower Cannon Goblin Hut Prince
Cannon Goblin Hut Inferno Tower Prince
Cannon Goblin Hut Inferno Tower Prince
Fireball Prince
Fireball Cannon
Inferno Tower Cannon Fireball Goblin Hut Wizard
Cannon Fireball Inferno Tower
Cannon Inferno Tower Goblin Hut Prince
Cannon Inferno Tower Prince
Cannon Fireball Goblin Hut Wizard
Inferno Tower Fireball Goblin Hut Wizard
Cannon Goblin Hut Inferno Tower Prince Fireball Wizard
Fireball Wizard Cannon Goblin Hut Prince
Inferno Tower Cannon Goblin Hut Prince
Inferno Tower Cannon Fireball Goblin Hut Prince
Wizard Cannon Fireball Goblin Hut Inferno Tower Prince
Cannon Fireball Goblin Hut Wizard Prince
Wizard Cannon Fireball Goblin Hut
Cannon Goblin Hut Inferno Tower Prince
Wizard Cannon Fireball Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Inferno Tower Prince
Fireball Wizard Prince
Goblin Hut Inferno Tower Prince
Prince Fireball Inferno Tower
Inferno Tower Cannon Goblin Hut Prince
Fireball Wizard Goblin Hut
Prince Fireball Goblin Hut Inferno Tower
Inferno Tower Prince
Fireball Goblin Hut Inferno Tower Prince
Inferno Tower Cannon Goblin Hut
Goblin Hut Inferno Tower Prince
Fireball Prince
Prince Cannon Fireball Inferno Tower Wizard
Wizard Cannon Fireball
Goblin Hut Inferno Tower Fireball Prince
Cannon Fireball Goblin Hut Inferno Tower Wizard
Cannon Fireball Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Fireball Prince
Fireball Wizard
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Prince
Fireball Wizard Prince
Fireball Wizard
Fireball Goblin Hut
Fireball
Fireball Goblin Hut Prince
Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard
Fireball
Fireball Wizard Prince
Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard Prince
Fireball
Fireball Wizard
Fireball Goblin Hut Wizard
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Fireball Goblin Hut Prince
Fireball Wizard
Fireball
Fireball Wizard Prince
Fireball Wizard
Fireball
Prince
Fireball
Fireball
Fireball Prince
Prince
Fireball Wizard

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