My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Cannon Skeleton Army Baby Dragon Witch Balloon Inferno Dragon
Zap
Cannon Skeleton Army Witch Balloon Inferno Dragon
Barbarian Barrel
Cannon Skeleton Army Witch
The Log
Cannon Skeleton Army Witch
Earthquake
Cannon Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Baby Dragon Witch Balloon Inferno Dragon
Fireball
Cannon Skeleton Army Baby Dragon Witch Balloon Inferno Dragon
Poison
Cannon Skeleton Army Witch Balloon
Lightning
Cannon Baby Dragon Witch Balloon Inferno Dragon
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Fireball Baby Dragon Inferno Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Baby Dragon The Log
Skeleton Army
Baby Dragon
Fireball Witch Balloon Inferno Dragon
Witch
Baby Dragon
Balloon
Baby Dragon The Log
The Log
Fireball Balloon
Inferno Dragon
Baby Dragon

Defense Synergies 2 12

Cannon
The Log Fireball Skeleton Army Baby Dragon Witch Inferno Dragon
Fireball
The Log Cannon
Skeleton Army
Cannon The Log Inferno Dragon
Baby Dragon
Cannon Witch The Log Inferno Dragon
Witch
Cannon Baby Dragon The Log
Balloon
The Log
Cannon Fireball Skeleton Army Baby Dragon Witch Inferno Dragon
Inferno Dragon
Cannon Skeleton Army Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Baby Dragon The Log
Skeleton Army Inferno Dragon Cannon Witch The Log
Cannon Skeleton Army Witch Inferno Dragon
Cannon Skeleton Army Witch Inferno Dragon
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Cannon Baby Dragon
Inferno Dragon Cannon Fireball Baby Dragon Witch
Cannon Fireball Baby Dragon The Log
Cannon Witch Inferno Dragon Skeleton Army
Skeleton Army Cannon
Skeleton Army Witch Cannon Fireball Baby Dragon The Log
Inferno Dragon Fireball Baby Dragon Witch
Cannon Skeleton Army Fireball Witch The Log
Fireball Skeleton Army Cannon Baby Dragon Witch The Log
Skeleton Army Inferno Dragon Cannon
Skeleton Army Cannon Fireball The Log Inferno Dragon
Cannon Fireball Skeleton Army Witch
Cannon Fireball Skeleton Army Baby Dragon Witch The Log
Baby Dragon Witch The Log Cannon Fireball Inferno Dragon
Cannon Inferno Dragon
Skeleton Army Cannon Fireball Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Baby Dragon The Log Inferno Dragon
Skeleton Army Witch The Log
Skeleton Army Fireball The Log
Cannon Skeleton Army Witch Inferno Dragon
Fireball Baby Dragon Witch
Skeleton Army Fireball Witch
Skeleton Army Inferno Dragon
Fireball Skeleton Army Baby Dragon Witch The Log Inferno Dragon
Witch Cannon Skeleton Army Inferno Dragon
Inferno Dragon Witch
Skeleton Army Fireball The Log
Skeleton Army Cannon Fireball Witch
Cannon Fireball Skeleton Army Baby Dragon Witch
Skeleton Army Witch Fireball Baby Dragon The Log Inferno Dragon
Cannon Fireball Baby Dragon Witch The Log Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Witch
Witch Inferno Dragon
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Skeleton Army Witch
Fireball Baby Dragon Witch
The Log Fireball
Fireball Baby Dragon
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch The Log
Inferno Dragon
Fireball

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