My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner Bandit Fisherman
Giant Snowball
Cannon Wall Breakers Miner Fisherman
Zap
Cannon Wall Breakers Bandit Fisherman
Barbarian Barrel
Cannon Wall Breakers Royal Ghost Bandit
The Log
Cannon Wall Breakers Bandit Fisherman
Earthquake
Cannon
Arrows
Wall Breakers
Royal Delivery
Wall Breakers Miner Royal Ghost Bandit Fisherman
Fireball
Cannon Wall Breakers Bandit Fisherman
Poison
Cannon Fisherman
Lightning
Cannon Bandit Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Miner Royal Ghost Bandit Fisherman Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Miner

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Wall Breakers The Log Miner
Wall Breakers
Miner Fireball The Log Royal Ghost
The Log
Fireball Wall Breakers Miner Bandit Fisherman
Miner
Wall Breakers Fireball The Log Royal Ghost Bandit
Royal Ghost
Wall Breakers Miner Bandit Fisherman
Bandit
The Log Miner Royal Ghost
Fisherman
The Log Royal Ghost

Defense Synergies 2 10

Cannon
The Log Fireball Royal Ghost Bandit
Fireball
The Log Cannon Miner Bandit
Wall Breakers
The Log
Cannon Fireball Miner Royal Ghost Bandit Fisherman
Miner
Fireball The Log
Royal Ghost
Cannon The Log
Bandit
Cannon Fireball The Log Fisherman
Fisherman
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Cannon The Log Bandit Fisherman
Cannon Fisherman Bandit
Cannon Bandit Fisherman
Fireball The Log
Fireball The Log Cannon Royal Ghost Bandit
Cannon Fireball
Cannon Fireball The Log Bandit
Cannon Fisherman
Cannon Miner Royal Ghost Bandit Fisherman
Cannon Fireball The Log Royal Ghost Bandit Fisherman
Fireball
Cannon Fireball The Log Bandit
Fireball Cannon The Log Royal Ghost
Cannon Bandit
Cannon Fireball The Log Bandit Fisherman
Cannon Fireball Fisherman
Cannon Fireball The Log Royal Ghost Bandit Fisherman
The Log Cannon Fireball Royal Ghost Bandit Fisherman
Cannon Fisherman
Royal Ghost Cannon Fireball The Log Bandit Fisherman
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost Bandit Fisherman
Fireball Bandit The Log Miner Royal Ghost Fisherman
Bandit The Log Fisherman
Fireball The Log Bandit Fisherman
Cannon Bandit Fisherman
Fireball
Fireball Bandit
Fisherman
Fireball The Log Bandit
Cannon
Fireball The Log
Cannon Fireball Bandit
Cannon Fireball
Fireball The Log Fisherman
Cannon Fireball The Log Royal Ghost
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost Bandit
Fireball The Log Miner Royal Ghost Bandit Fisherman
Fireball The Log Miner Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Miner Bandit Fisherman
Fireball Fisherman
Miner Fireball The Log Bandit Fisherman
Fireball
Fireball The Log Miner Bandit Fisherman
Fireball Bandit Fisherman
Fireball The Log Fisherman
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fisherman
Fireball The Log Bandit Fisherman
Fireball The Log Miner
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball
Fisherman
Fireball The Log Miner Royal Ghost Bandit Fisherman
Fireball The Log Miner Bandit Fisherman
Fireball Miner The Log Bandit Fisherman
Fireball
Fireball
Fireball
Fireball The Log Miner Bandit
Fireball
Fireball The Log
Fireball Bandit
Fireball
The Log Fireball
Fireball Miner
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log Miner Royal Ghost Bandit
Fireball

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