My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Bandit Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Cannon Night Witch
Zap
Cannon Bandit Night Witch
Barbarian Barrel
Cannon Wizard Bandit Magic Archer Night Witch
The Log
Cannon Bandit
Earthquake
Cannon
Arrows
Night Witch
Royal Delivery
Wizard Bandit Magic Archer Night Witch
Fireball
Cannon Wizard Bandit Magic Archer Night Witch
Poison
Cannon Wizard Magic Archer Night Witch
Lightning
Cannon Wizard Bandit Magic Archer Night Witch
Rocket
Wizard Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Bandit Fireball Freeze Magic Archer Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Bandit Fireball Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Golem Freeze Magic Archer
Wizard
Golem Bandit
Freeze
Fireball
Golem
Fireball Night Witch Wizard Bandit Magic Archer
Bandit
Wizard Golem Magic Archer
Magic Archer
Fireball Golem Bandit
Night Witch
Golem

Defense Synergies 0 11

Cannon
Fireball Wizard Bandit Magic Archer Night Witch
Fireball
Cannon Freeze Bandit
Wizard
Cannon Freeze Bandit
Freeze
Fireball Wizard
Golem
Bandit
Cannon Fireball Wizard Magic Archer
Magic Archer
Cannon Bandit Night Witch
Night Witch
Cannon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard Magic Archer
Cannon Bandit Night Witch
Cannon Freeze Bandit Night Witch
Cannon Night Witch Bandit
Fireball
Fireball Freeze Cannon Bandit Magic Archer Night Witch
Cannon Fireball Wizard Freeze Magic Archer Night Witch
Cannon Fireball Bandit Magic Archer
Cannon Night Witch
Cannon Bandit Night Witch
Cannon Fireball Wizard Freeze Bandit Magic Archer Night Witch
Fireball Wizard Magic Archer Night Witch
Cannon Night Witch Fireball Wizard Freeze Bandit
Fireball Wizard Cannon Freeze Magic Archer Night Witch
Cannon Bandit
Cannon Fireball Freeze Bandit
Wizard Cannon Fireball Night Witch
Cannon Fireball Wizard Bandit Magic Archer Night Witch
Wizard Freeze Cannon Fireball Bandit Magic Archer
Cannon
Wizard Cannon Fireball Bandit Night Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit Wizard Magic Archer
Bandit
Fireball Bandit Night Witch
Cannon Bandit Night Witch
Fireball Wizard Freeze Magic Archer
Fireball Bandit Night Witch
Freeze Fireball Bandit Magic Archer
Cannon
Fireball
Cannon Fireball Wizard Bandit Night Witch
Wizard Cannon Fireball Magic Archer
Fireball Freeze Magic Archer Night Witch
Cannon Fireball Wizard Freeze Magic Archer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Freeze Bandit
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Freeze
Fireball Wizard Magic Archer
Fireball Wizard Freeze Magic Archer
Wizard Magic Archer
Fireball Wizard Freeze Magic Archer
Fireball Wizard Bandit
Fireball Night Witch
Fireball Wizard Bandit Magic Archer
Fireball Wizard Magic Archer
Fireball Bandit Magic Archer
Fireball Freeze Bandit Magic Archer
Fireball Magic Archer
Fireball Wizard Bandit Magic Archer
Magic Archer Fireball Wizard Bandit
Fireball Freeze
Night Witch
Fireball Wizard Bandit Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer Night Witch
Fireball Wizard
Fireball
Freeze Fireball Wizard Magic Archer
Fireball Wizard Bandit Magic Archer
Fireball Wizard Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Wizard Magic Archer Night Witch
Fireball Wizard Freeze
Fireball Night Witch
Fireball Wizard Bandit Magic Archer Night Witch
Fireball Freeze Magic Archer
Fireball Wizard Magic Archer
Fireball Freeze Bandit Magic Archer Night Witch
Fireball Wizard Magic Archer
Freeze
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball
Fireball Freeze Magic Archer
Fireball Magic Archer
Fireball Freeze Bandit Magic Archer
Fireball Wizard

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