My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince Giant Skeleton Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince Giant Skeleton
Giant Snowball
Cannon Clone Witch
Zap
Cannon Firecracker Clone Witch Prince
Barbarian Barrel
Cannon Firecracker Clone Witch Giant Skeleton
The Log
Cannon Firecracker Clone Witch Prince Giant Skeleton
Earthquake
Cannon Firecracker Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Firecracker Clone Witch Prince Giant Skeleton
Fireball
Cannon Firecracker Clone Witch
Poison
Cannon Firecracker Clone Witch
Lightning
Cannon Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Clone Golden Knight Witch Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Clone Golden Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Prince Giant Skeleton Mega Knight
Clone
Giant Skeleton Witch
Witch
Clone Prince Giant Skeleton Mega Knight
Prince
Mega Knight Firecracker Witch
Giant Skeleton
Clone Firecracker Witch
Mega Knight
Prince Firecracker Witch
Golden Knight

Defense Synergies 0 10

Cannon
Firecracker Witch Prince
Firecracker
Cannon Prince Giant Skeleton Mega Knight Golden Knight
Clone
Witch
Cannon Prince Giant Skeleton Mega Knight
Prince
Cannon Firecracker Witch
Giant Skeleton
Firecracker Witch
Mega Knight
Firecracker Witch
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Golden Knight
Cannon Firecracker Witch Prince Mega Knight
Cannon Witch Prince Mega Knight Giant Skeleton
Cannon Witch Prince Firecracker Mega Knight
Firecracker Prince Giant Skeleton Mega Knight
Cannon Firecracker Mega Knight
Cannon Firecracker Witch
Cannon Giant Skeleton Mega Knight Golden Knight
Cannon Witch Prince
Cannon Firecracker Prince Giant Skeleton Mega Knight
Witch Cannon Firecracker Giant Skeleton Mega Knight
Firecracker Witch
Cannon Prince Mega Knight Witch Giant Skeleton
Mega Knight Cannon Firecracker Witch Prince Golden Knight
Cannon Prince Mega Knight
Cannon Prince Mega Knight
Mega Knight Cannon Firecracker Witch Prince
Cannon Mega Knight Firecracker Witch Prince Golden Knight
Witch Cannon Firecracker Giant Skeleton Mega Knight
Cannon Prince
Mega Knight Cannon Firecracker Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince Giant Skeleton
Firecracker Prince Mega Knight
Giant Skeleton Mega Knight Witch Prince Golden Knight
Prince Giant Skeleton Mega Knight
Giant Skeleton Cannon Witch Prince Mega Knight
Firecracker Witch
Prince Witch Giant Skeleton
Giant Skeleton Mega Knight Prince
Giant Skeleton Mega Knight Firecracker Witch Prince
Witch Cannon
Mega Knight Witch Prince Giant Skeleton Golden Knight
Mega Knight Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Cannon Witch Golden Knight
Cannon Firecracker Witch Mega Knight
Witch Firecracker Prince Giant Skeleton Golden Knight
Mega Knight Cannon Firecracker Witch Giant Skeleton Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Golden Knight
Firecracker Golden Knight
Giant Skeleton
Firecracker Prince Giant Skeleton
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Prince
Firecracker Prince Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker Prince
Firecracker Witch Golden Knight
Firecracker Mega Knight
Firecracker Prince Mega Knight
Firecracker Witch Mega Knight Golden Knight
Prince Giant Skeleton Mega Knight
Prince
Firecracker Witch Mega Knight
Witch
Firecracker Witch Golden Knight
Witch Prince Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Witch
Firecracker Witch
Mega Knight
Firecracker
Prince Giant Skeleton Mega Knight
Firecracker
Witch Prince
Firecracker Witch
Firecracker Prince Mega Knight
Firecracker
Giant Skeleton
Firecracker Prince Mega Knight
Firecracker Witch Giant Skeleton Golden Knight
Firecracker Witch
Firecracker Witch Prince Giant Skeleton Mega Knight Golden Knight
Prince
Firecracker Mega Knight

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