My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Cannon Dart Goblin Skeleton Army
Zap
Cannon Firecracker Dart Goblin Skeleton Army Dark Prince
Barbarian Barrel
Cannon Firecracker Dart Goblin Valkyrie Skeleton Army Dark Prince Electro Wizard
The Log
Cannon Firecracker Dart Goblin Skeleton Army Dark Prince
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Firecracker Dart Goblin Valkyrie Skeleton Army Dark Prince Electro Wizard
Fireball
Cannon Firecracker Dart Goblin Skeleton Army Electro Wizard
Poison
Cannon Firecracker Dart Goblin Skeleton Army Electro Wizard
Lightning
Cannon Valkyrie Dark Prince Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Dart Goblin Skeleton Army Valkyrie Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Dart Goblin Valkyrie Dark Prince
Dart Goblin
Valkyrie Firecracker Dark Prince The Log
Valkyrie
Dart Goblin Firecracker Dark Prince Electro Wizard
Skeleton Army
Dark Prince
Firecracker Dart Goblin Valkyrie Electro Wizard
The Log
Dart Goblin
Electro Wizard
Valkyrie Dark Prince

Defense Synergies 3 22

Cannon
The Log Firecracker Dart Goblin Valkyrie Skeleton Army Dark Prince Electro Wizard
Firecracker
Valkyrie The Log Cannon Dart Goblin Skeleton Army Dark Prince Electro Wizard
Dart Goblin
Cannon Firecracker Valkyrie Skeleton Army Dark Prince The Log Electro Wizard
Valkyrie
Firecracker Cannon Dart Goblin The Log Electro Wizard
Skeleton Army
Cannon Firecracker Dart Goblin The Log Electro Wizard
Dark Prince
Cannon Firecracker Dart Goblin The Log Electro Wizard
The Log
Cannon Firecracker Dart Goblin Valkyrie Skeleton Army Dark Prince Electro Wizard
Electro Wizard
Cannon Firecracker Dart Goblin Valkyrie Skeleton Army Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Dart Goblin Valkyrie The Log Electro Wizard
Skeleton Army Cannon Firecracker Dart Goblin Valkyrie Dark Prince The Log Electro Wizard
Cannon Skeleton Army Dart Goblin Valkyrie Dark Prince Electro Wizard
Cannon Skeleton Army Firecracker Dart Goblin Valkyrie Dark Prince Electro Wizard
Firecracker Valkyrie Skeleton Army Dark Prince The Log
Skeleton Army The Log Cannon Firecracker Dart Goblin Valkyrie Dark Prince Electro Wizard
Dart Goblin Electro Wizard Cannon Firecracker
Cannon Dart Goblin Valkyrie The Log Electro Wizard
Cannon Skeleton Army
Skeleton Army Cannon Firecracker Dart Goblin Valkyrie Dark Prince Electro Wizard
Dart Goblin Valkyrie Skeleton Army Electro Wizard Cannon Firecracker Dark Prince The Log
Firecracker Dart Goblin Electro Wizard
Cannon Skeleton Army Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Skeleton Army Cannon Firecracker Dart Goblin Dark Prince The Log Electro Wizard
Skeleton Army Cannon Electro Wizard
Skeleton Army Cannon The Log Electro Wizard
Cannon Firecracker Valkyrie Skeleton Army Dark Prince Electro Wizard
Cannon Valkyrie Firecracker Dart Goblin Skeleton Army Dark Prince The Log Electro Wizard
Valkyrie The Log Cannon Firecracker Dart Goblin Dark Prince Electro Wizard
Cannon Dart Goblin Electro Wizard
Valkyrie Skeleton Army Dark Prince Cannon Firecracker Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Dark Prince Electro Wizard
Electro Wizard Firecracker Valkyrie The Log
Skeleton Army Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Skeleton Army Dark Prince The Log Electro Wizard
Cannon Valkyrie Skeleton Army Dark Prince
Firecracker Dart Goblin Electro Wizard
Skeleton Army Dark Prince Dart Goblin Valkyrie Electro Wizard
Valkyrie Skeleton Army Dark Prince
Electro Wizard Firecracker Valkyrie Skeleton Army Dark Prince The Log
Cannon Dart Goblin Skeleton Army
Dart Goblin Valkyrie Dark Prince
Skeleton Army Valkyrie Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Cannon Valkyrie
Cannon Firecracker Dart Goblin Valkyrie Skeleton Army
Skeleton Army Electro Wizard Firecracker Dart Goblin Valkyrie Dark Prince The Log
Valkyrie Cannon Firecracker Dart Goblin Dark Prince The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie The Log
Firecracker Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Firecracker Dart Goblin Valkyrie Dark Prince The Log
Firecracker Valkyrie Dark Prince The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Electro Wizard
Firecracker Dart Goblin Valkyrie Dark Prince The Log Electro Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Dark Prince The Log Electro Wizard
Firecracker Dart Goblin Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie Dark Prince
Firecracker The Log Dart Goblin Electro Wizard
The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin
Dart Goblin The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Dart Goblin Skeleton Army Dark Prince
Firecracker Dart Goblin Electro Wizard
The Log
Firecracker Dart Goblin Valkyrie Dark Prince Electro Wizard
The Log Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince
Firecracker Dart Goblin The Log Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Dark Prince The Log Electro Wizard
Firecracker Dart Goblin

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