My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Cannon Electro Dragon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Elixir Golem Electro Wizard
The Log
Cannon Firecracker Elixir Golem
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Cannon Firecracker Elixir Golem Electro Dragon Electro Wizard
Poison
Cannon Firecracker Elixir Golem Electro Dragon Electro Wizard
Lightning
Cannon Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Firecracker Elixir Golem Tornado Electro Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Firecracker Elixir Golem

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elixir Golem Tornado P.E.K.K.A
Elixir Golem
Firecracker Rage Tornado Electro Dragon
Rage
Elixir Golem Electro Dragon Electro Wizard
Tornado
P.E.K.K.A Firecracker Elixir Golem Electro Dragon
Electro Dragon
Elixir Golem Rage Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Firecracker Electro Dragon
Electro Wizard
P.E.K.K.A Rage

Defense Synergies 1 11

Cannon
Firecracker Electro Dragon Electro Wizard
Firecracker
Cannon Tornado Electro Dragon P.E.K.K.A Electro Wizard
Elixir Golem
Rage
Tornado
P.E.K.K.A Firecracker Electro Dragon Electro Wizard
Electro Dragon
Cannon Firecracker Tornado Electro Wizard
P.E.K.K.A
Tornado Firecracker Electro Wizard
Electro Wizard
Cannon Firecracker Tornado Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Dragon Electro Wizard
P.E.K.K.A Cannon Firecracker Electro Dragon Electro Wizard
Cannon Tornado P.E.K.K.A Electro Dragon Electro Wizard
Cannon P.E.K.K.A Firecracker Electro Dragon Electro Wizard
Firecracker Tornado P.E.K.K.A
Tornado Cannon Firecracker Electro Dragon Electro Wizard
Tornado Electro Wizard Cannon Firecracker Electro Dragon
Cannon Electro Dragon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Tornado
Tornado Cannon Firecracker Electro Wizard
Electro Wizard Cannon Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon Electro Wizard
Cannon P.E.K.K.A Electro Dragon Electro Wizard
Cannon Firecracker Tornado Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Tornado Cannon P.E.K.K.A Electro Wizard
Cannon Firecracker Tornado Electro Dragon P.E.K.K.A Electro Wizard
Cannon Firecracker Tornado Electro Dragon Electro Wizard
Tornado Cannon Firecracker Electro Dragon Electro Wizard
P.E.K.K.A Cannon Tornado Electro Wizard
Cannon Firecracker Electro Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Electro Dragon
P.E.K.K.A Electro Dragon Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Cannon
Firecracker Tornado Electro Dragon Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Dragon P.E.K.K.A Electro Wizard Firecracker Tornado
P.E.K.K.A Cannon
P.E.K.K.A Electro Dragon
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Cannon
Cannon Firecracker Electro Dragon
Electro Dragon Electro Wizard Firecracker Tornado P.E.K.K.A
Cannon Firecracker Electro Dragon P.E.K.K.A Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon
Firecracker
Firecracker
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon Electro Wizard
Firecracker Tornado Electro Dragon Electro Wizard
Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon Electro Wizard
Firecracker Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon Electro Wizard
Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Firecracker
Electro Dragon
Firecracker Electro Dragon Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Electro Dragon
Firecracker Tornado Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon Firecracker Tornado Electro Wizard
P.E.K.K.A
Firecracker Electro Dragon

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