My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Cannon Firecracker Goblin Barrel Electro Wizard
The Log
Cannon Firecracker Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Electro Wizard
Fireball
Cannon Firecracker Goblin Barrel Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Electro Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Goblin Barrel Fireball Electro Wizard Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Goblin Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Goblin Barrel Mega Knight Monk
Fireball
The Log Electro Wizard Mega Knight
Goblin Barrel
Firecracker Mega Knight
The Log
Fireball Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Firecracker Fireball Goblin Barrel The Log Electro Wizard
Monk
Firecracker

Defense Synergies 3 10

Cannon
The Log Firecracker Fireball Electro Wizard
Firecracker
The Log Cannon Electro Wizard Mega Knight
Fireball
The Log Cannon Electro Wizard Mega Knight
Goblin Barrel
The Log
Cannon Firecracker Fireball Electro Wizard Mega Knight
Electro Wizard
Cannon Firecracker Fireball The Log Mega Knight
Mega Knight
Firecracker Fireball The Log Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log Electro Wizard
Cannon Firecracker The Log Electro Wizard Mega Knight Monk
Cannon Mega Knight Electro Wizard
Cannon Firecracker Electro Wizard Mega Knight Monk
Firecracker Fireball The Log Mega Knight Monk
Fireball The Log Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker Fireball
Cannon Fireball The Log Electro Wizard Mega Knight Monk
Cannon
Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
Cannon Mega Knight Fireball The Log Electro Wizard
Fireball Mega Knight Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard Mega Knight
Monk Cannon Fireball The Log Electro Wizard Mega Knight
Mega Knight Cannon Firecracker Fireball Electro Wizard
Cannon Fireball Mega Knight Firecracker The Log Electro Wizard
The Log Cannon Firecracker Fireball Electro Wizard Mega Knight
Cannon Electro Wizard
Mega Knight Cannon Firecracker Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Firecracker The Log Mega Knight Monk
Mega Knight The Log Electro Wizard
Mega Knight Fireball The Log Electro Wizard Monk
Cannon Mega Knight
Firecracker Fireball Electro Wizard Monk
Fireball Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Fireball The Log Monk
Cannon
Mega Knight
Mega Knight Monk Fireball The Log Electro Wizard
Mega Knight Cannon Fireball
Cannon Firecracker Fireball Mega Knight
Electro Wizard Firecracker Fireball The Log Monk
Mega Knight Cannon Firecracker Fireball The Log Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Monk
Firecracker Fireball Monk The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Monk
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Monk Firecracker
Fireball Electro Wizard
Firecracker Monk Fireball The Log Electro Wizard
Fireball Monk Firecracker
Firecracker Fireball The Log
Firecracker Fireball Monk
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Monk Fireball
Firecracker Fireball The Log Electro Wizard Mega Knight Monk
Firecracker Fireball The Log Mega Knight Monk
Fireball The Log Mega Knight Monk
Fireball
The Log Monk
Fireball The Log Monk
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Electro Wizard Monk
Fireball The Log Mega Knight Monk
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard Monk
Mega Knight
Firecracker Fireball The Log Monk
Electro Wizard Fireball
Fireball Firecracker Electro Wizard Monk
The Log Fireball
Fireball Firecracker Electro Wizard Mega Knight
The Log Firecracker Fireball
Monk Fireball
Firecracker Mega Knight
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard Mega Knight Monk
Fireball Firecracker Mega Knight Monk

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