My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Prince
Giant Snowball
Cannon Goblin Barrel Skeleton Army Balloon Lumberjack
Zap
Cannon Firecracker Goblin Barrel Skeleton Army Balloon Prince
Barbarian Barrel
Cannon Firecracker Goblin Barrel Skeleton Army Lumberjack
The Log
Cannon Firecracker Goblin Barrel Skeleton Army Prince Lumberjack
Earthquake
Cannon Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Balloon Prince Lumberjack
Fireball
Cannon Firecracker Goblin Barrel Skeleton Army Balloon Lumberjack
Poison
Cannon Firecracker Skeleton Army Balloon
Lightning
Cannon Balloon Prince Lumberjack
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Goblin Barrel Skeleton Army Fireball Lumberjack Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Goblin Barrel Balloon Prince Lumberjack
Fireball
Goblin Barrel
Prince Firecracker Skeleton Army Balloon Lumberjack
Skeleton Army
Goblin Barrel
Balloon
Lumberjack Firecracker Goblin Barrel
Prince
Goblin Barrel Firecracker Lumberjack
Lumberjack
Balloon Firecracker Goblin Barrel Prince

Defense Synergies 0 11

Cannon
Firecracker Fireball Skeleton Army Prince Lumberjack
Firecracker
Cannon Skeleton Army Prince Lumberjack
Fireball
Cannon Lumberjack
Goblin Barrel
Skeleton Army
Cannon Firecracker Prince Lumberjack
Balloon
Prince
Cannon Firecracker Skeleton Army
Lumberjack
Cannon Firecracker Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball
Skeleton Army Lumberjack Cannon Firecracker Prince
Cannon Skeleton Army Prince Lumberjack
Cannon Skeleton Army Prince Lumberjack Firecracker
Firecracker Fireball Skeleton Army Prince Lumberjack
Fireball Skeleton Army Cannon Firecracker Lumberjack
Cannon Firecracker Fireball
Cannon Fireball
Cannon Skeleton Army Prince Lumberjack
Skeleton Army Cannon Firecracker Prince Lumberjack
Skeleton Army Cannon Firecracker Fireball Lumberjack
Firecracker Fireball
Cannon Skeleton Army Prince Lumberjack Fireball
Fireball Skeleton Army Cannon Firecracker Prince Lumberjack
Skeleton Army Cannon Prince Lumberjack
Skeleton Army Cannon Fireball Prince Lumberjack
Cannon Firecracker Fireball Skeleton Army Prince Lumberjack
Cannon Fireball Firecracker Skeleton Army Prince Lumberjack
Cannon Firecracker Fireball Lumberjack
Cannon Prince Lumberjack
Skeleton Army Cannon Firecracker Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Prince
Fireball Firecracker Prince Lumberjack
Skeleton Army Lumberjack Prince
Skeleton Army Prince Lumberjack Fireball
Cannon Skeleton Army Prince Lumberjack
Firecracker Fireball
Skeleton Army Prince Fireball Lumberjack
Skeleton Army Prince Lumberjack
Firecracker Fireball Skeleton Army Prince
Cannon Skeleton Army
Prince Lumberjack
Skeleton Army Fireball Prince
Skeleton Army Prince Cannon Fireball Lumberjack
Cannon Firecracker Fireball Skeleton Army
Skeleton Army Firecracker Fireball Prince Lumberjack
Cannon Firecracker Fireball
Cannon Fireball
Cannon
Cannon Skeleton Army Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Prince
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Prince Lumberjack
Firecracker Fireball Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball Prince
Firecracker Fireball
Fireball Prince
Fireball
Prince
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Prince
Firecracker Fireball
Fireball Skeleton Army Prince
Fireball Firecracker
Fireball
Fireball Firecracker Prince Lumberjack
Firecracker Fireball
Fireball
Firecracker Prince
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Prince
Fireball Firecracker

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