My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Princess Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Cannon Princess Inferno Dragon
Zap
Cannon Firecracker Princess Inferno Dragon
Barbarian Barrel
Cannon Firecracker Princess
The Log
Cannon Firecracker Princess
Earthquake
Cannon Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Princess Inferno Dragon
Fireball
Cannon Firecracker Princess Inferno Dragon
Poison
Cannon Firecracker Princess
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Princess Fireball Inferno Dragon Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Princess

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Princess Inferno Dragon
Fireball
The Log Princess Golden Knight
Electro Giant
Golden Knight Inferno Dragon
The Log
Fireball Princess
Princess
Firecracker Fireball The Log
Inferno Dragon
Firecracker Electro Giant
Golden Knight
Electro Giant Fireball

Defense Synergies 3 15

Cannon
The Log Firecracker Fireball Electro Giant Princess Inferno Dragon
Firecracker
The Log Cannon Princess Golden Knight
Fireball
The Log Cannon Princess Golden Knight
Electro Giant
Cannon Inferno Dragon Golden Knight
The Log
Cannon Firecracker Fireball Princess Inferno Dragon Golden Knight
Princess
Cannon Firecracker Fireball The Log Golden Knight
Inferno Dragon
Cannon Electro Giant The Log
Golden Knight
Firecracker Fireball Electro Giant The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log Golden Knight
Inferno Dragon Cannon Firecracker The Log
Cannon Inferno Dragon
Cannon Inferno Dragon Firecracker
Firecracker Fireball The Log Princess
Fireball The Log Cannon Firecracker
Inferno Dragon Cannon Firecracker Fireball Princess
Cannon Fireball Electro Giant The Log Golden Knight
Cannon Inferno Dragon Princess
Cannon Firecracker
Cannon Firecracker Fireball Electro Giant The Log Princess
Inferno Dragon Firecracker Fireball Princess
Cannon Fireball The Log
Fireball Cannon Firecracker The Log Princess Golden Knight
Inferno Dragon Cannon
Cannon Fireball Electro Giant The Log Inferno Dragon
Cannon Firecracker Fireball
Cannon Fireball Firecracker The Log Golden Knight
The Log Cannon Firecracker Fireball Princess Inferno Dragon
Cannon Inferno Dragon
Cannon Firecracker Fireball Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Giant
Fireball Firecracker The Log Inferno Dragon
The Log Golden Knight
Fireball The Log
Cannon Inferno Dragon
Firecracker Fireball Electro Giant Princess
Fireball
Inferno Dragon
Firecracker Fireball The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Golden Knight
Fireball Electro Giant The Log
Cannon Fireball Golden Knight
Cannon Firecracker Fireball Electro Giant Princess
Electro Giant Firecracker Fireball The Log Inferno Dragon Golden Knight
Cannon Firecracker Fireball Electro Giant The Log Princess Inferno Dragon Golden Knight
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker The Log Golden Knight
Firecracker Fireball The Log Princess Golden Knight
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Giant Princess
Firecracker The Log Princess
Fireball The Log Firecracker Princess
Fireball The Log Firecracker Golden Knight
Fireball
Firecracker Fireball The Log Princess Golden Knight
Fireball Firecracker Princess
Firecracker Fireball The Log Princess Golden Knight
Firecracker Fireball Princess
Princess Firecracker Fireball The Log
Firecracker Fireball The Log Princess Golden Knight
Firecracker Fireball The Log Princess
Fireball
Firecracker Fireball The Log Princess
Firecracker Fireball Electro Giant The Log Princess Golden Knight
Fireball The Log
Fireball Princess
The Log
Fireball The Log
Firecracker Electro Giant The Log Fireball Princess
Inferno Dragon
Firecracker Fireball The Log Princess Golden Knight
Fireball The Log Princess Golden Knight
Fireball Firecracker The Log Golden Knight
Firecracker Fireball Electro Giant Princess
Firecracker Fireball Electro Giant
Fireball
Fireball The Log
Firecracker Fireball Princess
Firecracker Fireball The Log Princess
Fireball Princess
Fireball Firecracker Princess
The Log Fireball
Fireball Firecracker Princess
The Log Firecracker Fireball Princess
Fireball Electro Giant
Firecracker
Electro Giant Firecracker Fireball The Log Princess Golden Knight
Firecracker Fireball Princess
Firecracker Fireball Electro Giant The Log Princess Golden Knight
Inferno Dragon
Fireball Firecracker

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