My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker Dark Prince
Barbarian Barrel
Cannon Firecracker Dark Prince
The Log
Cannon Firecracker Hog Rider Dark Prince
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Dark Prince
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Dark Prince Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Firecracker Fireball Hog Rider Dark Prince Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Cannon Firecracker Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Dark Prince Mega Knight
Fireball
Hog Rider Dark Prince Mega Knight
Hog Rider
Firecracker Fireball Rage Dark Prince Mega Knight
Rage
Hog Rider Dark Prince
Dark Prince
Firecracker Fireball Hog Rider Rage
Mega Knight
Firecracker Fireball Hog Rider
Goblinstein

Defense Synergies 0 7

Cannon
Firecracker Fireball Dark Prince
Firecracker
Cannon Dark Prince Mega Knight
Fireball
Cannon Dark Prince Mega Knight
Hog Rider
Rage
Dark Prince
Cannon Firecracker Fireball
Mega Knight
Firecracker Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball
Cannon Firecracker Dark Prince Mega Knight
Cannon Mega Knight Dark Prince
Cannon Firecracker Dark Prince Mega Knight
Firecracker Fireball Dark Prince Mega Knight
Fireball Cannon Firecracker Dark Prince Mega Knight
Cannon Firecracker Fireball
Cannon Fireball Mega Knight
Cannon
Cannon Firecracker Dark Prince Mega Knight
Cannon Firecracker Fireball Dark Prince Mega Knight
Firecracker Fireball
Cannon Mega Knight Fireball Dark Prince
Fireball Mega Knight Cannon Firecracker Dark Prince
Cannon Mega Knight
Cannon Fireball Mega Knight Goblinstein
Mega Knight Cannon Firecracker Fireball Dark Prince
Cannon Fireball Mega Knight Firecracker Dark Prince
Cannon Firecracker Fireball Dark Prince Mega Knight
Cannon
Dark Prince Mega Knight Cannon Firecracker Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Dark Prince
Fireball Firecracker Mega Knight
Mega Knight Dark Prince
Dark Prince Mega Knight Fireball
Cannon Dark Prince Mega Knight
Firecracker Fireball Goblinstein
Dark Prince Fireball
Mega Knight Dark Prince
Mega Knight Goblinstein Firecracker Fireball Dark Prince
Cannon
Mega Knight Dark Prince
Mega Knight Fireball Dark Prince
Dark Prince Mega Knight Cannon Fireball
Cannon Firecracker Fireball Mega Knight
Firecracker Fireball Dark Prince Goblinstein
Mega Knight Cannon Firecracker Fireball Dark Prince
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince Mega Knight Goblinstein
Firecracker Fireball Goblinstein
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Dark Prince Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Dark Prince Mega Knight Goblinstein
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball Goblinstein
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Dark Prince Goblinstein
Fireball Firecracker
Fireball
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball
Fireball
Firecracker Dark Prince Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince Mega Knight
Fireball Firecracker Mega Knight

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