My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Cannon Hog Rider Witch Miner
Zap
Cannon Firecracker Witch
Barbarian Barrel
Cannon Firecracker Witch
The Log
Cannon Firecracker Hog Rider Witch
Earthquake
Cannon Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Witch Bowler Miner
Fireball
Cannon Firecracker Hog Rider Witch Bowler
Poison
Cannon Firecracker Witch
Lightning
Cannon Witch Bowler
Rocket
Hog Rider Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Tornado Miner Fireball Hog Rider Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Tornado Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Miner Tornado Bowler
Fireball
Hog Rider Tornado Miner
Hog Rider
Firecracker Fireball Tornado Witch Bowler
Tornado
Fireball Firecracker Hog Rider Witch Bowler
Witch
Hog Rider Tornado Bowler Miner
Bowler
Firecracker Hog Rider Tornado Witch Miner
Miner
Firecracker Fireball Witch Bowler

Defense Synergies 2 8

Cannon
Firecracker Fireball Witch Bowler
Firecracker
Cannon Tornado
Fireball
Tornado Cannon Miner
Hog Rider
Tornado
Fireball Bowler Firecracker Witch
Witch
Cannon Tornado Bowler
Bowler
Tornado Cannon Witch
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Fireball
Cannon Firecracker Witch
Cannon Tornado Witch Bowler
Cannon Witch Firecracker Bowler
Firecracker Fireball Tornado Bowler
Fireball Tornado Bowler Cannon Firecracker
Tornado Cannon Firecracker Fireball Witch
Bowler Cannon Fireball
Cannon Witch Tornado
Tornado Cannon Firecracker Bowler Miner
Witch Cannon Firecracker Fireball Tornado Bowler
Firecracker Fireball Tornado Witch
Cannon Bowler Fireball Witch
Fireball Bowler Cannon Firecracker Tornado Witch
Cannon
Tornado Cannon Fireball Bowler
Cannon Firecracker Fireball Tornado Witch Bowler
Cannon Fireball Firecracker Tornado Witch Bowler
Tornado Witch Cannon Firecracker Fireball Bowler
Cannon Tornado
Bowler Cannon Firecracker Fireball Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Bowler
Fireball Firecracker Bowler Miner
Witch Bowler
Bowler Fireball Tornado
Cannon Witch Bowler
Firecracker Fireball Tornado Witch
Fireball Witch Bowler
Firecracker Fireball Tornado Witch
Witch Cannon
Witch Bowler
Fireball Tornado Bowler
Bowler Cannon Fireball Witch
Cannon Firecracker Fireball Witch Bowler
Witch Firecracker Fireball Tornado Bowler
Bowler Cannon Firecracker Fireball Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Tornado Bowler Miner
Fireball Miner
Firecracker Fireball
Fireball Firecracker Bowler
Firecracker Fireball Tornado Witch
Firecracker Tornado Witch Bowler
Fireball Firecracker Tornado Bowler
Fireball Miner Firecracker Tornado
Fireball Tornado Bowler
Firecracker Miner Fireball Tornado Bowler
Fireball Firecracker Tornado
Firecracker Fireball Bowler Miner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch Bowler
Firecracker Fireball Bowler
Fireball Tornado
Firecracker Fireball Bowler
Firecracker Fireball Tornado Witch Bowler Miner
Fireball Bowler
Fireball Tornado
Tornado Bowler
Fireball
Firecracker Tornado Fireball Witch Bowler
Witch
Firecracker Fireball Miner Tornado Witch Bowler
Fireball Tornado Witch Bowler Miner
Fireball Miner Firecracker Tornado
Firecracker Fireball Tornado Witch
Firecracker Fireball Witch
Fireball Bowler
Fireball Miner
Firecracker Fireball
Firecracker Fireball Bowler
Fireball Witch
Fireball Firecracker Tornado Witch
Fireball
Fireball Miner Firecracker Bowler
Firecracker Fireball Bowler
Fireball Tornado
Firecracker
Firecracker Fireball Tornado Witch Bowler
Firecracker Fireball Tornado Witch
Firecracker Fireball Tornado Witch Bowler Miner
Fireball Firecracker Bowler

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